I mentioned this thread was underway in one of my posts, so here it is, finally ready. Join me as we delve into Battalion 1944. A new upcoming game that has caught my personal interest greatly and by the end of this post I hope you'll all feel the same! I've collected all the info I could so we can take a more detailed look at the game. Let's start, shall we? :)
What is this game you might be asking? It all started with an epic kickstarter campaign to raise funds for the development of this title. Battalion 1944 is a game currently under development by Bulkhead Interactive assisted by Square Enix in the marketing/funds department and scheduled to release by the end of 2017. Let's take a look at one of the most recent trailers available.
A first person shooter game set in the World War II era. Maps, decals, weaponry all look like what you'd expect from a game set in that time period. As far as graphics go, I think we can all agree that at this point in time, they are very decent to good.
Upon a closer look we can conclude that the graphics do hold a somewhat little cartoon-ish element though nothing major. Definitely not something that is or will be a deal breaker in my opinion.
On the trailer we also see some gun mechanics and get a little peek at the movement system. In fact, we can even notice some strafing jumping as well.
Yep! It's confirmed, our beloved strafe jumping and promod movement will be featured on Battalion. For us, big CoD4 fans, these are great news for sure. Of course since it will be a "blend" of those 3 games' movement systems I can't help but agree with this sentence;
From this it could be safe to assume that the map designs are being geared towards taking advantage of said techniques as opposed to CoD4's maps. It seems like a successful strafe jump could be the difference between a frag or a death! Of course we can't know how the end product will be shaped in this aspect so all we can do is wait for some further confirmation or the release of the game.
Battalion from the get go boasts an active community with an active game forum that is highly involved in the making of the game! Also announcing that many ex pro CoD2/CoD4 players as well as cs pro's are giving them feedback and advices on their developing of Battalion.
We're working alongside top players from both the Call of Duty 2 and Call of Duty 4: Promod scenes to recreate the classic feel of old school shooters and to help balance the game, as well as talking to top casters and analysts from the FPS scene to ensure Battalion 1944's planned feature set is on the right path to create a competitive game that can stand the test of time.
Enough about that, let's check out some in game features!
One of our goals is to make the spectator experience for Battalion 1944 easily accessible and readable. This is why we're already in talks with FPS casters to ensure that when we're ready to implement our spectator & Theatre/Demo playback features we'll have a good head start in development.
Definitely a plus that they take into consideration people who like to record some frags and make a video of them and implementing the said features. We're probably going to see numerous frag movies and edits. Also in case of cheaters, I assume handling a demo file will be infinite times more convenient than having to record with 3rd party programs etc.
Go lone wolf or team up alongside friends and play season to season through Battalion 1944's matchmaking system BattleRank and see you improvement as a player from season to season. BattleRank's in depth stat tracking lets you see how well your team is performing with certain maps/weapons/factions on your team's personalised page.
. We believe your skill should be determined by your play, not through unfair overpowered unlocks & abilities.
So, it's confirmed that the game will feature ladders with ranks and generally, it is developed with the aim of becoming a highly competitive game. As we read above, we will be able to play the competitive mode alone or under a squad/team. However, it looks like this "team" will be in game clans perhaps and not simple invites to queue for a game together. Therefore if that's the case, then it's going to be a commitment from everyone's side! Furthermore, we're promised a balanced gameplay, based on each individual's skill level, a quite nice addition in my opinion as killstreaks and power up abilities especially introduced in the recent CoD's do take away a large chunk of the fun!
What about gamemodes though? What modes will we see in this title?
Battalion's core focus is on a custom competitive version of 5v5 Search and Destroy, focusing on fast reactions, team play and resource management. However, Battalion also caters for a variety of classic game modes such as Capture the Flag, Team Deathmatch and Domination. We're also working on a brand new and dynamic objective based game mode which will be released later during the game's development.
All the "standard" modes are here. Although I tried to find some more info on this 5v5 competitive SnD and the "brand new" mode, it seems nothing more than that has been revealed, so time will tell. All in all, I reckon we can all agree that what we expected as far as gamemodes go is already listed. Perhaps, Deathmatch/FFA is the only mode that is missing from the list for me as far as "mainstream" gamemodes in first person shooter titles go. There will be post release content and patches coming our way of course, so maybe it wouldn't be too far fetched to say that Bulkhead Interactive will release more modes in the future.
We're working closely with Epic Games to create an extremely simple way of creating custom content for Battalion 1944 within Unreal Engine 4 itself.
Battalion is teaming up with Multiplay to bring players the most reliable and highest quality in game servers. Alongside our official servers, players will have the ability to host and change server rule sets to suit their own gaming needs. Server admins will be able to choose to have BattleRanked, unranked, or private game servers.
All the features that we PC gamers truly want from our games. Community servers will be a thing as well as modding and mapping! The ingredients for a loyal fanbase and playerbase are right here. Also about the Anti Cheat System, VAC won't be used but instead Bulkhead Interactive is in talks with companies in order to find the most effective Anti Cheat System for their title! Another piece of great news for all of us who just hate playing against hackers!
And last but not least, for our hidden CS:GO skin addiction we have this;
Taken from their early Kickstarter page. So we are promised some purely cosmetic items such as camo's for our weapons etc just by acquiring XP during normal gameplay it seems. Maybe, the system will resemble that of CoD4's and feature a challenge system as well. So, we could get those skins/cosmetic items by earning XP and completing challenges.
A couple last things. We should keep in mind that the game is still in its early stages of development. Therefore changes come by fast. From my side, I'll try to keep this post updated with all the latest info available about this upcoming game.
And with all this, it is finally the time to end this ridiculously lengthy post! Personally, I find it extremely interesting and will be certainly picking it up when it becomes available! What is your opinion about Battalion 1944? After all this did it manage to appeal to you with its features? Looking forward to reading everyone's replies!
Player Name : XxSuleymaNxXPlayer ID (If known) : Unknown (dunno how to look for this, if someone could tell me, would be appreciated thanks)Reason: WallhacksDate and Time : 28/07/2017 00:10 (England)Server Name : nN Sniper Nuketown
Player Name : XxSuleymaNxXPlayer ID (If known) : Unknown (dunno how to look for this, if someone could tell me, would be appreciated thanks)Reason: WallhacksDate and Time : 28/07/2017 00:10 (England)Server Name : nN Sniper Nuketown
Player Name : XxSuleymaNxXPlayer ID (If known) : Unknown (dunno how to look for this, if someone could tell me, would be appreciated thanks)Reason: WallhacksDate and Time : 28/07/2017 00:10 (England)Server Name : nN Sniper Nuketown
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