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QuickBreakdown

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  1. Runny liked a post in a topic by QuickBreakdown in Happy birthday Runny!   
    happy bday!
  2. QuickBreakdown liked a post in a topic by Dettie in Happy birthday Runny!   
    Happy birthday run the bun ;) 

    enjoy the cake, only watch out for blowin out the candle


  3. Tino liked a post in a topic by QuickBreakdown in Happy Birthday Oued!   
    http://www.imagesbirthday.com/images-greetings-birthday/wishes-birthday-49-year.jpg
  4. Substanz liked a post in a topic by QuickBreakdown in Happy Birthday Oued!   
    http://www.imagesbirthday.com/images-greetings-birthday/wishes-birthday-49-year.jpg
  5. QuickBreakdown liked a post in a topic by Substanz in Rust   
    if somemone is currently playing Rust, may ask u to test this server and give your feeback:
     
    http://cache.www.gametracker.com/server_info/51.255.25.199:28015/b_560_95_1.png
     
    TY
  6. Bennoo liked a post in a topic by QuickBreakdown in Cod4 Remastered   
    http://33.media.tumblr.com/tumblr_m70970h8T01rqdisq.png
  7. QuickBreakdown liked a post in a topic by Runny in Cod4 Remastered   
    Hello people :D READ ALL THE FATASS
    Few days ago, Activision has officially confirmed that a remastered version of the classic Call of Duty 4 Modern Warfare is going to be released alongside the new entry of the series, Call of Duty Infinite Warfare, later this year. Being one of the more popular entries of the series, Call of Duty fans are really excited for this announcement, and they can now see how much better the remaster will look thanks to a few comparison screenshots.
    http://cdn.wccftech.com/wp-content/uploads/2016/05/Call-of-Duty-635x357.png
     
     
     The new Call of Duty 4 Modern Warfare Remastered comparison screenshots have been shared online by NeoGAF user Kralamoonard and reddit user Billibon, showing how the new remastered version will look like, compared to the game’s classic looks. You can check out the screenshots right below.
    Call of Duty 4 Modern Warfare Remastered, which is currently in development by Raven Software, the team who collaborated with Infinity Ward for Modern Warfare 3 and Call of Duty: Ghosts, is going to feature plenty of graphical enhancements and gameplay tweaks, with the game’s multiplayer mode getting features that have been introduced in later entries of the series.

    Call of Duty: Modern Warfare Remastered boasts vibrant current generation visuals, with fully improved texture resolution and detail, high-dynamic range lighting, lit and shadowing VFX particles, revamped animation and audio, stunning sound, and much more. Fans will relive the full, iconic campaign as they’re transported around the globe with Capt. Price, Gaz and Soap across all the missions from the original game, including “All Ghillied Up,†“Charlie Don’t Surf,†and “Crew Expendable.†Players will also experience the online multiplayer mode that redefined Call of Duty by introducing killstreaks, XP, Prestige and more, and battle head-to-head in 10 fan-favorite maps from the original multiplayer mode, including classics such as “Crash,†“Backlot†and “Crossfire.â€
    Call of Duty 4 Modern Warfare Remastered will be released alongside Call of Duty Infinite Warfare this November on PC, PlayStation 4 and Xbox One.
     
    (that wasnt mine, was from wccf tech site)
     
    We are all schocked about these news and here is some FAQ from activision that may throw some light to our excpectations.
     
    1. What is Call of Duty: Modern Warfare Remastered? Call of Duty: Modern Warfare Remastered is a full campaign and 10 multiplayer maps from the original Call of Duty 4: Modern Warfare game remastered in stunning high-definition, featuring next generation textures, physically based rendering, high-dynamic range lighting and much more to bring a new generation experience to fans. Call of Duty: Modern Warfare Remastered is included in the Legacy, Legacy Pro and Digital Deluxe editions of Call of Duty: Infinite Warfare.
    2. What game modes come in Call of Duty: Modern Warfare Remastered?Call of Duty: Modern Warfare Remastered will feature the original game’s full, iconic story campaign featuring levels such as “All Ghillied Up,†“Mile High Club,†and “Crew Expendable,†as well as classic multiplayer action with 10 fan-favorite multiplayer maps from the original game.
    3. What multiplayer maps will be available for Call of Duty: Modern Warfare Remastered?The game will feature 10 fan-favorite maps from the original multiplayer mode, including classics such as “Crash,†“Backlot†and “Crossfire.†We will announce the remaining maps soon.
    4. Will Call of Duty: Modern Warfare Remastered come as a separate disc?No, Call of Duty: Modern Warfare Remastered is a full game digital download that will be included in the Legacy, Legacy Pro, and Digital Deluxe editions of Call of Duty: Infinite Warfare. Internet connection required.
    5. Will Call of Duty: Modern Warfare Remastered have progression?Yes, Call of Duty: Modern Warfare Remastered will have a full, standalone multiplayer progression system, with the ability to unlock weapons, perks, weapon attachments, and reach Master Prestige.
    6. How can I get Call of Duty: Modern Warfare Remastered?Call of Duty: Modern Warfare Remastered is only available through the Legacy, Legacy Pro, and Digital Deluxe editions of Call of Duty: Infinite Warfare.
    7. Can I play Call of Duty: Modern Warfare Remastered without buying Call of Duty: Infinite Warfare? No, you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered.
    8. On what gaming systems is Call of Duty: Modern Warfare Remastered available?Call of Duty: Modern Warfare Remastered is only available for PlayStation 4, Xbox One, and PC.
    9. Who is developing Call of Duty: Modern Warfare Remastered?Call of Duty: Modern Warfare Remastered is being developed by Raven and executive produced by Infinity Ward.
    10. Will my stats from the original Call of Duty 4: Modern Warfare carry over to Call of Duty: Modern Warfare Remastered? No, your stats from the original Call of Duty 4: Modern Warfare will not carry over to Call of Duty: Modern Warfare Remastered.
    11. What type of movement system will Call of Duty: Modern Warfare Remastered have? Call of Duty: Modern Warfare Remastered’s movement system will stay true to the original game.
    12. Will Call of Duty: Modern Warfare Remastered have dedicated servers?Yes, it will.
     
     
    ARE U ALL AS HAPPY AS ME? Obviously FAQ 11& 12 are the most intresting for me but FAQ 4 6 7 are gonan f*** up our wallet.
     
    :DDDDDDD
     
        
  8. Bennoo liked a post in a topic by QuickBreakdown in Happy Birthday, Bennoo!   
    Happy B-day!
  9. QuickBreakdown liked a post in a topic by JillyJill in Happy Birthday, Bennoo!   
    My congratulations, @Bennoo
     
    Have a good day full of joy 
     

  10. Lucifier liked a post in a topic by QuickBreakdown in Why i cant connect server   
    Whitelist has been disabled, feel free to play!
  11. Substanz liked a post in a topic by QuickBreakdown in nN| Minecraft server relaunch!   
    Server updated to 1.9.2, whitelist disabled.
  12. Badass liked a post in a topic by QuickBreakdown in Why i cant connect server   
    Whitelist has been disabled, feel free to play!
  13. Iffy liked a post in a topic by QuickBreakdown in nN| Minecraft server relaunch!   
    Your suggestions and feedback did not go unnoticed: we are "relaunching" the Minecraft server.
     
    http://cache.www.gametracker.com/server_info/87.98.133.160:25565/banner_560x95.png?random=597578
     
    What's new:
     
    - Latest Minecraft Version: v1.9.2.
    - Economy: you can spend your hard-earned cash on blocks on the market place or other items (/balance)
    - Jobs: you can now get a job in Minecraft (ha!) to earn money (/help jobs)
    - Market place: a place to put items up for sale and buy items from other players using your earned money (/help globalmarket)
    - Trading: a trading GUI for players (/help trade)
    - Difficulty: increased to the hardest difficulty as it was way too easy
    - Minigames: may be set up by admins or players, i.e. treasure hunt, deathmatch, team deathmatch, capture the flag and more. (/help minigame)
    - Anti griefing: added an anti-griefing plugin that allows admins to see which blocks have been added or removed, and gives the possibility to rollback any griefing events.
    - Tweaked group colors: they are now much brighter and better to read
    - New map, but with the same seed
     
    More is coming to expand the ever growing noName economy!
     
    Explore, trade and enoy!
  14. QuickBreakdown liked a post in a topic by Substanz in Team Fortress 2 Newbie's Guide   
    http://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/miwqzipi1r2bdves5bde.jpg  It seems like very month something new's being added to Team Fortress 2. There's so much in there in fact that it can be a little daunting for anyone new trying to jump into the game. While there's a whole world full of really advanced content, this guide aims to help make sure you've got the basic mastery of your chosen class, whether you're a first-time player or just branching out from your favorite.
      
     
    Crafting
    http://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/wzfejbhn1gw5lmyoyvzj.jpg 
    Crafting: It's How You Get Stuff
     
    Unless you're a richie-rich moneypants and can just buy all the equipment you need for the forthcoming loadout recommendations, it's important that you become acquainted with the Team Fortress 2 crafting system.
     
    As you play the game, you'll find weapons and items randomly that will populate in your inventory and can be equipped to your class loadouts. Chances are, you're not likely to get what you want though, and that's where crafting comes in. You can break down items into resources that can be recompiled into something you find useful by following the in-game blueprints (found in the Crafting Menu). 
    By merging any two weapons from the same class, you'll get a Scrap Metal. Merge three of those and you'll get a Reclaimed Metal. Take a trio of those and tape 'em together and you'll have yourself a Refined Metal.
     
    Once you've made the raw metals needed for your particular blueprint, you'll likely need a Class and/or Slot token. To build a specific Class Token merge any three weapons used by the desired class. Slot Tokens are crafted by merging three items of the same equipment class (Primary, Secondary, Melee). You can transmute a Class Token of one class into another by merging it with any weapon from the desired class. Slot Tokens can be changed by crafting them with a weapon of the desired equipment class.
     
    Once you've got all the pieces needed (as dictated by the blueprint in the Crafting Menu), simply slap 'em all together and get what you want. Do this enough and you'll have enough equipment for customized loadouts in every class.
     
    Do note: Some crafting blueprints may require you to merge Metal, Class Tokens, and/or Slot Tokens with other completed equipment. These can be rather tiresome to create, but often their potency is largely worth it.
     
     
    Scout
    http://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/xj6ibophstgyd3zrxxgo.jpg The Scout: Catch Me If You Can
     
    Key Roles: Capturing Objectives, Annoying People
     
    Best For: Those who can't stand taking their finger off the W key
     
     
    Like an F1 racer made of glass, The Scout is the fastest class in the set, but also incredibly fragile. He may count as two people when standing on an objective, but it doesn't take much to bring him down. You're going to die a lot as The Scout, but that's okay, it's part of the job. Your teammates may not appreciate your repeated sacrifice, but when you bring home the bacon, they'll all be singing your praises.
     
    Loadout A: Scattergun, Bonk! Atomic Punch, Sandman
     
    Sometimes you've got to do everything yourself. If your team's neglecting to clear Snipers and sentries so you can steal the intel, this loadout should make your day a little easier. Use the Sandman's alt-fire to launch a baseball at anyone standing in your way to daze them long enough for you to slip past, then down the Atomic Punch to whiz past anything and everything without taking damage all the way into their base. 
     
    Loadout B: Force-A-Nature, Mad Milk, Holy Mackerel
     
    If you want to get people real mad, use this loadout to whip around the battlefield harassing people with some guerilla warfare tactics. The hit-and-run combo of tossing Mad Milk on a big unit like The Heavy before popping them at close-range with the Force-A-Nature is surprisingly devistating. The Holy Mackerel is just there to embarass people when you run out of bullets.
     
     Heavyhttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/fbqsgtlvscw7lbtpxywq.jpg The Heavy: For The Motherland!
     
    Key Roles: Crowd Control, Conquer and Hold
     
    Best For: Anyone who doesn't like dying
     
     
    Who needs to aim when you can fire two-hundred dollar, custom-tooled cartridges at ten thousand rounds per minute? They may call it pray-and-spray, but The Heavy's not really the religious type. So long as he's got snacks for the road or his best friend,
     
    The Medic, odds are you'll be able to perch on the battlefield and completely dominate the surrounding area until it's time to charge.
     
    Just try not to catch any Sniper bullets in your big fat head.
     
    Loadout A: Huo-Long Heater, Shotgun, Gloves of Running Urgently
     
    Once the Scout's captured the point, it's going to need a big man to hold it. This strategy works best with a Medic at your side, but the Gloves of Running Urgently will get you to the point faster than you would otherwise and once you're there, the Huo-Long Heater will deal damage to anyone who even tries to come close.
    That thing runs out of bullets quick though, so having a trusty Shotgun on standby is important for those last few minutes.
     
    Loadout B: Natascha, Sandvich, Fists of Steel
     
    Sometimes you just have do things all by yourself if you want them done right. This loadout is designed for when you've got a choke point to defend and no Medic to heal you. Natascha will keep your enemies at bay by slowing them down, providing you with some additional distance for when you need to refuel with the delicious Sandvich.
     
    If you find yourself without bullets or brothers in arms, the Fists of Steel will reduce damage taken from bullets forcing enemies up close and personal for a little Russian justice.
     
     
     Pyrohttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/th5q1yowmzg82fuferit.jpg The Pyro: Burn, Baby, Burn!
     
    Key Roles: Spy Detection, Blazin' Up
     
    Best For: Those with a penchant for wanton destruction
     
     
    Some men just want to watch the world burn. We'd prefer it if you started with the enemy team. Fire's the best way of sussing out a sneaky Spy, and it's also a pretty effective method of crowd control. You're not likely to survive if you wade into battle, but odds are they'll be feeling your contagious burning long after your dead.
     
    Loadout A: Degreaser, Flare Gun, Axtinguisher
     
    I don't want to set the world on fire, but if you do, this loadout should help. TheDegreaser does less damage but also decreases weapon swap speed. That's perfectly fine because you've got your trusty Axtinguisher to deal massive damage to burning targets. Should they manage to escape and start fleeing, theFlare Gun offers a long-ranged critical hit against burning targets. Can you feel the heat?!
     
    Loadout B: Backburner, Detonator, Homewrecker
     
    If you've got a Spy infestation that could really do with some extermination, theBackburner is going to give you the most damage when you sneak up on a disguised Spy that thinks he's safe. Should he actually plant a Sapper on a sentry, you'll be able to give the Engineer a hand by removing it with theHomewrecker before clocking that dirty frenchman in the face with it or popping him with one of the Detonator's explosive rounds (which will also ignite everyone adjacent to him).
     
     
    Sniperhttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/ysioysssf9eyljkabitg.jpg The Sniper: Boom, Headshot!
     
    Key Roles: Leveling the Field, Sniper Wars
     
    Best For: The patient, the precise, and the petty 
     
     
    Often several football fields away from the action, The Sniper is usually in the least danger of all the classes. That is of course unless the other team's got one too. In that case you two will be playing an entirely different game with each other and ignoring the battlefield altogether while you fire aggravated shots at one another for a small sense of superiority, knowing you're the better shot.
     
    Loadout A: Machina, Razorback, Shahanshah
     
    Should you find yourself locked in the throes of mortal combat with an opposing sniper, this loadout will give you the best chance of making him rue the day he ever crossed barrels with you. The Machina is the most powerful rifle when it comes to single, charged shots and the Razorback will help keep you from getting shanked by any Spy who notices you're distracted.
     
    Should someone happen to make it on deck with you with a surprise attack, the Shahanshah will turn their one hit against you into a boon, providing you with 25% more damage per hit if you're below half of your health.
     
    Loadout B: Huntsman, Jarate, Tribalman's Shiv
     
    If mobility's more your thing, the Huntsman is a fantastic weapon for mid-range combat if you can get the hang of its projectile arc, especially if you can manage to drench your enemies with piss by hitting them with a Jarate first. Should you find yourself cornered though, you're not likely to survive anyway so shank 'em with the Tribalman's Shiv and let them enjoy the bleeding damage after you're gone.
     
     
    Demomanhttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/cn0in3njurg2jqvkcvdt.jpg The Demoman: Ka-Boom!
     
    Key Roles: Defending Objectives, Blowing Shit Up
     
    Best For:  Folks who enjoy a well-placed trap
     
     
    It takes a lot of skill to play The Demoman effectively. In addition to having a mastery over geometry in motion so you can ricochet your grenades directly into your enemy's face, you also need to be adept at the art of deception. A great Demoman can lay traps with sticky grenades and have opponents walk right into them for an explosive goodbye.
     
    Loadout A: Loch-n-Load, Scottish Resistance, Ullapool Caber
     
    While that bloody Sniper's too busy having a pissing match with the enemy team's, it's up to you to defend the intel. The Scottish Resistance increases the damage and overall number of sticky grenades you can place from 8 to 14, allowing you to completely coat a room in high-powered explosives and detonate them individually rather than blowing your whole load at once.
     
    The Loch-n-Load will have your foes rethinking storming your castle as it increases damage on direct hits, provided your aim is true. If they do manage to make it through your hall of horrors, the Ullapool Caber will let you smack them upside the head with a live grenade. Come get some!
     
    Loadout B: Bootlegger, Splendid Screen, Scotsman's Skullcutter
     
    Being typecast is bullshit, so break the mold by playing a Demoman that doesn't even use explosives! You'll be able to build up a charge meter with the Splendid Screen and bum-rush enemies across the battlefield, swinging your Scotsman's Skullcutter at their precious necks and lopping off their itty bitty heads.
     
    Trading in your normal feet for a peg-leg with the Bootlegger will give you additional turning control mid-charge so you can chase down even the wiliest of victims.
     
     
     Soldierhttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/rkcrat9dgcjzsck8pt6z.jpg The Soldier: Maggots!
     
    Key Roles: Raining Death, Leading the Charge
     
    Best For: The few, the brave, the proud
     
     
    Don't think. Thinking's for the weak! Real men know how to blindly charge into battle and blow everything in their path to smithereens. If that doesn't work, you can always rocketjump your way past enemy reinforcements and rain down upon them a torrent of missile-powered fury. Who says you need a chopper for aerial attacks?
     
    Loadout A: Beggar's Bazooka, Righteous Bison, Half-Zatoichi
     
    Stupid's your middle name. Or wait... maybe it's your first? Ah, who can remember these things anyway?! This loadout's about going balls-to-the-wall aggressive and holding nothing back. The Beggar's Bazooka allows you to load and fire up to three rockets simultaneously,
     
    giving you the ability to launch a near-undodgable wall of death at the opposing force. This drais your ammo rather quickly of course, but that's alright because the Righteous Bison packs enough of a punch in its own right to be more than a backup when you run out. It pierces enemies, allowing you to hit multiple targets at once and never runs out of ammo.
     
    For a cool trick, see if you can hit one of the Sniper'sHuntsman arrows to set it on fire for extra damage. When you've depleted all your resources, switch to the Half-Zatoichi. Once it's out, you're not allowed to switch back until you kill someone with it, but when you do, you'll be back at full health!
     
    Loadout B: Direct Hit, Buff Banner, Market Gardener
     
    It doesn't take smarts to lead a team, it takes courage! Rockets from the Direct Hit do less splash damage, but a lot more on true hits, if you've got the aim for it you'll be able to significantly reduce the enemy forces before you even close the distance.
     
    If you want to prevent them from getting away, fire at your feet for a rocketjump and switch to the Market Gardener and swing away. Hitting someone with that shovel while you're in the air will guarantee critical hits. Once you land again, your Buff Banner should be ready for deployment, giving yourself and all nearby teammates 10 seconds of guaranteed mini-crits. Leadership!
     
     
    Spyhttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/zgtfnecyiwn1x8xjsyiw.jpg The Spy: Gentlemen...
     
    Key Roles: Sappin' Sentries, Stabbin' Suckers
     
    Best For: Smug bastards who enjoy ruining someone's day
     
     
    You probably think you're pretty clever, don't you? I bet you do. That's why you want to play as The Spy, you pretentious jerk. Yeah, you sneak around the battlefield, fooling medics into healing you and stabbing people in the back, but that doesn't give you an excuse to be so god-damned self-congratulatory.
     
    Why don't you take a break from touting your greatness for a minute and go take care of that sentry, The Scout's died a couple dozen times while you were patting yourself on the back.
     
    Loadout A: Ambassador, Your Eternal Reward, Cloak and Dagger
     
    Because the Cloak and Dagger invisibility unit is motion sensitive, you can stay unseen as long as you want provided you don't move. Creep across the battlefield and lay in waiting deep within the enemy base before using Your Eternal Reward to stab them in the back and assume their identity. If things go south, pull out your Ambassador and put a slug in their head, it's a guaranteed critical if you hit.
     
    Loadout B: Diamondback, Knife, Dead Ringer
     
    That Engineer thinks he's pretty hot shit. It's time to ruin his day. Use your standard Disguise Kit to blend into the scene before placing a Sapper on his sentry. Every building you destroy earns you 1 critical hit with the Diamondback, and should you expend all your lucky bullets before escaping, the Dead Ringer will throw them off your scent with by deploying a dead decoy.
     
     
    Medichttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/embx4bujivmup4r9d8kl.jpg The Medic: Do No Harm
     
    Key Roles: Heavy's Best Friend, Critical Assault
     
    Best For: People who can stand constantly being yelled at
     
    MEDIC!! OVER HERE DOC!!! MEEEEDDIIIICCC!!! C'MON DOC, I'M DYING OVER HERE!!!
     
     
    If that didn't annoy you, then you just might be the kind of person who can actually enjoy being a Medic. It's a thankless job and everyone will tell you that you're doing it wrong when you die, but the secret truth is that - like a good manager - The Medic knows how to make sacrifices.
    Sure, you may have let The Scout, The Soldier, and The Pyro die at the barrel end of a sentry, but by playing favorites with The Heavy, you ensured a path was clearcut straight through to the intel. You're welcome, ingrates.
     
    Loadout A: Crusader's Crossbow, Ãœbersaw, Kritzkrieg
     
    If you're going to help lead a full-frontal assault, you're going to want as much firepower on your side as possible. The Kritzkrieg loads your Ãœbercharge 25% faster and when deployed guarantees your subject deals critical hits for 8 full seconds, perfect for tearing through enemy forces. If that's not fast enough for you, the Ãœbersaw grants an additional 25% fill with every successful hit and completely fills the meter if you pull off a successful Spinal Tap kill using the taunt button.
     
    Of course, you still have responsibilities as a Medic and theCrusader's Crossbow allows you to heal teammates at long-range by firing healing bolts right into their soft flesh.
     
    Loadout B: Syringe Gun, Quick-Fix, Amputator
     
    Making sure everyone on your team is satisfied is a difficult proposition, but this loadout can help reduce a lot of their complaining. Unlike the other Medi-Guns, the Quick-Fix is designed to heal as quickly as possible and even faster when the Ãœbercharge is deployed but prevents over-heal. You'll need to act a lot faster, switching between targets to make this work, but the end result will be more saved lives.
     
    All teammates in your immediate vicinity will receive some extra health when you taunt your enemies while holding the Amputator and in a pinch, your Syringe Gun will help stave off weaker aggressors. If you've done your job right though, you'll never need to use it as your friends will have your back!
     
     
     Engineerhttp://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/decknrhobhaszjbnveyo.jpg The Engineer: Constructive Destruction
     
    Key Roles: Field Management, Scout Stopper
     
    Best For: Tactical masterminds who like letting others do the real work
     
     
    Actually shooting guns and stuff, that's for other classes. Engineers are brilliant tacticians that know a well-placed sentry, dispensery, or teleporter can change the dynamics of a map in an instant. You'll be making blockades to prevent Scouts from snapping up the intel while simultaneously providing your front-line friends with much needed ammunition. Just keep that wrench handy, there's a Spy afoot.
     
    Loadout A: Frontier Justice, Wrangler, Jag
     
    Find yourself a cozy, frequently trafficked area and enjoy decimating your foes with this loadout. You can take direct control over your sentry's aiming with theWrangler, giving you the ability to strike down any oncomers with precision.
     
    For every kill your sentry racks up, you'll gain a guaranteed critical hit with yourFrontier Justice while the Jag increases overall build speed, allowing you to deploy this combo even faster than normal.
     
    Loadout B: Pomson 6000, Short Circuit, Eureka Effect
     
    Tasked with defending the base, this assortment of tools will help ensure your fortress is impenitrable.
    Firing the Pomson 6000 at invading Medics will reduce their Ãœbercharge and will also decrease a Spy's cloak if you hit one.
    This will help keep Spies from being able to slink around the base with ease and also prevent a Medic/Heavy combo from going invincible and destroying all your hard work. When fired, the Short Circuit will destroy projectiles like the Soldier's rockets or the Demoman's grenades, again helping you keep your sentry alive and well while it fires right back at them.
     
    Should you find yourself away from the base and hear those dreaded words, "Spy's sappin' mah sentry!" the Eureka Effect will teleport you back to base immediately so you can remedy the situation.
     
     
    HATS!!!
    http://images.complex.com/complex/image/upload/c_limit,fl_progressive,q_80,w_680/h6rsyk4dhstbakrsqvj3.jpg Hats: The Only Thing That Really Matters
     
    If there's one thing you need to know about Team Fortress 2, it's that no matter what class you decide to play, this game is about one thing and one thing only... Hats.... Lots and lots of hats...
     
    Seriously, if you don't have cool hats, you might as well quit playing now. Nobody wants to see your ugly, default face running around the battlefield. It's not even like they're hard to come by, the game literally has hundreds and hundreds of them to choose from. Go pre-order a game or something, we're serious. The sign says "Silly Hats Only" and you better respect it!
     
     
     
    Source
  15. BibiBloxberg liked a post in a topic by QuickBreakdown in Bibi´s app   
    welcome to the clan, +1 for admin
  16. BibiBloxberg liked a post in a topic by QuickBreakdown in Bibi´s app   
    I'm probably gonna crash the party but I'd like to see some basic application info first ... no exceptions
  17. Evinrude liked a post in a topic by QuickBreakdown in Bibi´s app   
    I'm probably gonna crash the party but I'd like to see some basic application info first ... no exceptions
  18. Pao_is_life liked a post in a topic by QuickBreakdown in My little city   
    Some small city I've just started in Cities: Skylines (city builder game). Couple of metro lines interconnecting the different areas.
    Screenshots below are mainly focussed on the transportation, as that is one of the most difficult parts to get right in your city.
     
    http://i.imgur.com/mNyF4X5.jpg
    http://i.imgur.com/iaTq9Kb.jpg
     
    The people love the metro: so much that they all got stuck, then when they got unstuck this happened (were a few more than I expected - hah):
     
    http://i.imgur.com/mfzpEe1.jpg
     
    Currently at 30.000 population (not that much yet).
  19. Puddingsbane liked a post in a topic by QuickBreakdown in Programming - calculating max value for data type   
    Some useful formula I came across while studying. You can calculate the maximum value for pretty much any data type in most cases.
    Though this appears to be pretty basic stuff, I thought i'd share it with you.
     
    Formula : 2^(n-1)-1 (signed)
                  2^(n-1) (unsigned)
     
    N = Amount of bits
    ^ = Power
     
    For example in Java an integer is 4 bytes which is 32 bits. (1 byte = 8 bits).
     
    2^(32-1)-1 = 2147483647 as maximum value for an integer (signed) or -2147483648 (unsigned)
  20. Badass liked a post in a topic by QuickBreakdown in Happy Easter   
    http://i.imgur.com/a6nsccr.jpg
     
    ... And don't get too drunk!
  21. Puddingsbane liked a post in a topic by QuickBreakdown in MOH: Pacific Assault FREE on Origin   
    https://www.origin.com/en-nl/store/buy/medal-of-honor-pacific-assault/pc-download/base-game/standard-edition
     
    Get it now and keep it in your library forever!
  22. JillyJill liked a post in a topic by QuickBreakdown in MOH: Pacific Assault FREE on Origin   
    https://www.origin.com/en-nl/store/buy/medal-of-honor-pacific-assault/pc-download/base-game/standard-edition
     
    Get it now and keep it in your library forever!
  23. Teddy liked a post in a topic by QuickBreakdown in MOH: Pacific Assault FREE on Origin   
    https://www.origin.com/en-nl/store/buy/medal-of-honor-pacific-assault/pc-download/base-game/standard-edition
     
    Get it now and keep it in your library forever!
  24. QuickBreakdown liked a post in a topic by Scruffs in Rule 5 / Re-evaluation   
    Right, Rule 5.
     
    Rule #5 : No Abusive/Excessive Spawnkilling or Camping
     
    This rule is causing more drama than a Christmas episode of Eastenders (shout outs BBC).
     
    Getting spawn-killed repeatedly is annoying. No doubt.
     
    But, what do we expect the spawn-killer to do? Run in the other direction and get killed by the people spawning?
     
    It's seems silly to report someone for not sacrificing their life for the sake of satisfying that rule.
     
    If I'm shredding some mp_nuketown (which is super small) and I'm in garage blasting into the spawn, should I stop and run away or should I keep on playing like normal?
     
    I understand that the rule is there for a reason, but too many people are getting shouted at for 'breaking it' when sometimes the map is too small not to spawn-kill.
     
    Another example, mp_killhouse. Most players spawn either side of the map. How can you not spawn kill? Spawn-killing is almost the only strategy. 
     
    Unless! We camp in the middle of the map and wait for them to come out? But, then we're breaking rule 5 by camping...
     
    Please, all admins and players, give some slack on this rule.
     
    http://media.tumblr.com/tumblr_m37go7mT0Z1r9rjs4.gif
  25. QuickBreakdown liked a post in a topic by JillyJill in Rule 5 / Re-evaluation   
    Remember that this rule is meant to prevent exactly abusive camping. When player is sitting on the same place and shooting at spawn the whole match, it's against the rule.
     
    Of course, there might be different situations, and admin's job is to sort them out ;)
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