QuickBreakdown 1948 Posted October 15, 2017 Report Share Posted October 15, 2017 Hey Players,Due to the high amount of kicks, bans, warnings and drama the past month, we've implemented a spawn protection on the Crossfire server.5 seconds of spawn protectionMoving a certain distance or shooting disables this protectionAs always, we will continue to improve your experience on our servers. nN | Staff Edelweiss, stelthii, JillyJill and 10 others like this Link to post Share on other sites
Substanz 4971 Posted October 17, 2017 Report Share Posted October 17, 2017 Implemented also on : - Killhouse - Nuketown TDM Enjoy ! Finny, QuickBreakdown, Edelweiss and 1 other like this Link to post Share on other sites
QuickBreakdown 1948 Posted December 2, 2017 Author Report Share Posted December 2, 2017 Implemented on Nuketown Sniper. We've also improved the spawn protection on crossfire server. Zed, Edelweiss and Finny like this Link to post Share on other sites
Edelweiss 19 Posted December 28, 2017 Report Share Posted December 28, 2017 This is awesome. thanks Link to post Share on other sites
Puddingsbane 1153 Posted December 28, 2017 Report Share Posted December 28, 2017 Oh god, I've died more because of it I can't even count. Zed likes this Link to post Share on other sites
QuickBreakdown 1948 Posted December 30, 2017 Author Report Share Posted December 30, 2017 I know all of you are working hard to make servers a better place. But the spawn protection on Nuketown Sniper is useless, Even if players don't shoot in the 5 second start, We still get spawnkilled, If you have the time please fix this because right now it is doing nothing :( There's spawn protection for 7 seconds (5 warming up + 3 moving out of spawn) ... if you still get spawnkilled after protection, well, isn't that your own fault for staying in the same spot ? Or am I missing the point? Zed likes this Link to post Share on other sites
QuickBreakdown 1948 Posted December 31, 2017 Author Report Share Posted December 31, 2017 I am so sorry. I reacted to early to people still spawnkilled. But upon further inspection, I found out that they shoot in the warmup (which ofc removes their spawn protection) and then move.. It's good actually - we'll fix this to make sure the spawn protection is active *after* the warmup, so this problem won't be there anymore ... EDIT: done, now activates after strat period Zed and Substanz like this Link to post Share on other sites
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