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Mino

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Posts posted by Mino

  1. Hello nN !

     

    After the birth of new CSGO servers and a brand new Team Fortress 2 server, why not continue ? I present to you ARMA III :

     

    http://cdn.akamai.steamstatic.com/steam/apps/107410/header.jpg?t=1455791379

     

    What is ARMA III ?? Well, as said on toptiertactics.com :

     

    This isn’t your little brother’s shooter

     

    It doesn’t matter if you come from Battlefield, Call of Duty, Crysis, Halo, Team Fortress 2, [insert shooter here], you’ll find Arma 3 to be a very different beast. The focus is on large maps, limited player counts (the average max is about 50), and realistic weapon handling. If you’re used to being able to go full auto at most distances and succeed, you’ll be in for a surprise when you jump into Arma. Every shot creates significant recoil, and you’ll find yourself aiming at the sky pretty quick if you can’t control your trigger finger.

     

    More importantly, Arma is significantly slower paced than most FPS’s released today. You’ll spend much of your time moving from place to place, and comparatively little shooting at other players. Vehicles are essential not as weapons but as transportation, as running three kilometers isn’t nearly as fun when every hill might hold a sniper or, worse, nothing at all.

    When combat does happen, it’s visceral, chaotic, and quick. Most combats end within a minute of first engagement, and the victor is (almost) always the player with more skill. In those cases where it isn’t, there’s one of two factors involved. 1. Alpha build hit detection/lag, and/or 2. A sniper.

     

    Lastly, because of the large maps and time spent between battles, when you do come across another player/group of players, they’ll be a fair distance away. For this reason, they may or may not know you spotted them, and the engagement is on your terms. To control recoil, fire in single shots. You’ll want an ARCO/RCO scope, a dual 12x and red dot sight. Guns kill quickly, even at long range, so if you’ve got decent aim and can gauge the bullet drop, you should get at least one kill out of the deal. There are no hit markers in Arma, but there is a faint thunk sound signifying a successful hit. If you did manage the kill, a message will pop up saying “[Enemy Name] was killed by [Your Name].â€

     

    Your first kill is very satisfying. Enjoy it.

     

     

    So you see, its gameplay is very different than classic FPS games we play in nN, like Call of Duty 4 or CSGO ! It is more like a simulation-game rather than an action-game. It's like a realistic simulation of war ! 

     

    Steam Requirements :

     

    • OS :Windows Vista SP2 ou Windows 7 SP1 
    • Processeur :Intel Dual-Core 2.4 GHz ou AMD Dual-Core Athlon 2.5 GHz 
    • Mémoire :2 Go RAM 
    • Graphismes :NVIDIA GeForce 8800GT ou AMD Radeon HD 3830 ou Intel HD Graphics 4000 avec 512 MB VRAM 
    • DirectX® :10 
    • Disque dur :15 Go d'espace libre 
    • Son :compatible avec DirectX®
    • RECOMMANDÉ :
    • OS :Windows 7/8/10 (64bit) 
    • Processeur :Intel Core i5-2300 ou AMD Phenom II X4 940 ou supérieur 
    • Mémoire :4 Go RAM 
    • Graphismes :NVIDIA GeForce GTX 560 ou AMD Radeon HD 7750 avec 1 Go VRAM ou supérieur 
    • DirectX® :11 
    • Disque dur :25 Go d'espace libre (stockage SSD/Hybrid HDD/SSHD) 
    • Son :compatible avec DirectX®

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    With beautiful graphics :

     

    http://cdn3-www.playstationlifestyle.net/assets/uploads/2015/05/arma3.jpg

     

    Posted Image

     

    http://cdn2.gamefront.com/wp-content/uploads/2013/11/chopperdown.jpg

     

    As this game wants to be like a realistic military operation, it involves long games, with basic tatic and cooperation.

     

    Gamemode types:

     

    Within ArmA, you will find a wide variety of gamemodes: 

    • COOP: Cooperative missions. These usually include one or two teams working together to defeat a common enemy. These do not feature players fighting against each other; rather, players work together to defeat AI of differing strengths.
    • TDM/DM: Team Deathmatch or simply Deathmatch. A widely known game type in all types of game communities, this focuses around two or more teams of human players fighting against each other in different environments. Typically, but not always, this gamemode is limited to infantry only, or transport vehicles at best; however, vehicles in general are not restricted. Simple "Deathmatch" does not involve teamwork; instead, players are pitted on their own against each other, and may team up, but are not required to. 
    • CTF: Capture the Flag. Pretty self-explanatory - two or more teams work against each other to capture a designated objective and bring it back to their base. 
    • CTI: Capture the Island. An island-wide gamemode that involves, typically, two teams going head-to-head and attempting to capture the entire island - all 270km2 of it - using all possible assets available. These missions usually span 3-4 hours or more of gameplay and require intense team coordination.
    • SC: Sector Control. Similar to CTI except that Sector Control usually only contains 1-5 "objectives" necessary to capture, typically spanning only about 4-16km2 of land.
    • RPG: Role-Playing Game. A variant of ArmA that focuses more on roleplaying and taking emphasis off of the organized military combat. Usually focuses on civilian life on Altis, typically with or against police forces and rebels.
    • ZEUS: Zeus Gamemaster Variants of other gamemodes. Zeus is a free DLC for everyone on ArmA III that allows someone, called "Zeus", to manipulate, spawn in, and direct units and the flow of combat in a realtime 3D editor. He may place down audio elements, change the time or weather, place down static objects, and create a variety of scenarios in-game. Typically, these are done by private communities.

     

    Level Editor

     

    This tool gives you the opportunity to create missions and scenarios that we can play on a server !! This will gives us the opportunity to play how we want and to create together the best nN war plan !

     

    ARMA III Tactical Guide : where you can learn everything about the gameplay, tactics etc... http://ttp3.dslyecxi.com/index.php

     

     

    So now, the one million dollar question, would who be interested in playing ARMA III on an nN server ??

     

    It is very different than Call Of Duty or CSGO, so we would need to learn a lot how the game works, and how the level editor works; but after some preparations and playing time,we would be able to create a fun server (private or public) with nice nN events ! But I insist on the point that it is a game that requires a lot of patience, that it is way harder and less arcade than typical FPS games, and last.... if you die, you dont spawn again.You're dead until the end of the game, wchich can last 10 minutes up to... 4 hours !

     

    If you have any questions, if you are interested into creating an ARMA III team, don't hesistate to say it in the comments !

     

     

    :noname:

  2. So, your problem don't seem to come from :

    - PunkBunster because it is not installed

    - Steam because you launch in-game

     

     

    Try this :

    - disable skype and teamspeak with cod4

    - close any open internet tabs

     

     

    If the problem comes from your alienware computer, we need to know what it has and the other 2 not so we'll see the problem. What are u other 2 pc ?

     

    On the internet : 

     

    punkbuster can cause lagspikes in the first 15-30 during checks. 
    Make sure PB is up to date. http://www.evenbalance.com/index.php?page=dl-cod4.php 
    The yellow lag spikes are for video syncing up with the game server.
    Red spikes in the green would be indicative of having some sort of connection problems.

    Are you running any chat program in the background, xfire, teamspeak, ventrilo? 



    in game console~ before joining game 

    /pb_system 0

    /pb_security 0

    Create a file 'pbcl.cfg' in PB:
    (un-hide hidden folders Tools folder options) 
    Windows 7 PB location is:
    C:UsersyournameAppDataLocalPunkBusterCOD4

    CODE
    pb_sleep 500
    pb_security 0
    pb_system 0

    Explanantion:
    PB_Security [0=no, 1=yes]
    When set to 0, PunkBuster will accept all "update" files without verifying that they are authentic; the default is 1 which should not normally be changed except for LAN environments where there is no Internet Access and/or you fully trust the Servers you are connecting to

    PB_Sleep [Period]
    Holds the period of time (milliseconds) that PunkBuster "sleeps" between processing cycles; the default is 60; lower numbers will cause PunkBuster to process events more times each second which also has the effect of increasing the bandwidth used by PunkBuster. 500 ms is the maximum allowed.

    PB_System [0/1]
    PB can conflict with other software on some systems due to vigorous memory scanning; Changing this setting may reduce or eliminate conflicts if you have problems on your system; this setting can only be changed before connecting to a server

     

     

    EDIT : it appears to come from your mouse. You disabled 'accelerate mouse' and it worked

    R34P3R and MAD eKs like this
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