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Puddingsbane

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Posts posted by Puddingsbane

  1. He could have easily take a bunch of shots but from what I'm seeing there's no hack here. A lot of players ran pass his scope he didn't even notice. From my point of view he's pre-aiming the spot so he doesn't need to adjust when he pops out (it's not hard to learn where you need to pre-aim to make your reticle be on point when you pop out to take the shot), a lot of misses for a wallhack. I don't know, it's a no no from me and this comes from a guy (me) getting accused for hacking on a daily basis. I wouldn't have banned him, it's up for the reds.

     

    EDIT: Checked once more, even if wallhack is involved in here there's not enough evidence in the proof, for me at least but I still doubt it.

  2. S.M.A.R.T. - Self-Monitoring, Analysis, and Reporting Technology.

     

    You can check smart over command prompt with typing one simple command - wmic diskdrive get status

     

    Or use your CrystalDisk Info app where it says Health Status. You could get the app to run in the background when you start your pc by going into Function tab and ticking Resident and Startup

    If there are any changes in HDD smart status it will alert you.

     

    xwsa_2-1.png.pagespeed.gp+jp+jw+pj+ws+js

    Roohansama likes this
  3. One of the most awesome and incredible news since ages ♥

     

    The foundations of original C&C franchise are here, old gang is on it. My nostalgia nerd sensors are having a complete meltdown.

     

    Time for some nostalgia kick to the face.....and gentleman, it's a nuclear device and time is running out ;)

     

     

     

     

     

     

    Substanz likes this
  4. So this is happening, sit down and enjoy the read ;)


     


     


    Fellow Command & Conquer fans,


    A month ago, we let the Command & Conquerâ„¢ community know we were bringing the franchise back to the PC, starting with a remaster initiative. The reaction from fans has been amazing, with many of you sharing your favorite C&C moments from the past 23 years. We have been reading these comments and listening intently. And now, we are ready to reveal our first PC offering and how your suggestions are already influencing our approach.


     


    Today, I’m thrilled to tell you we are going back to the beginning. We have decided to remaster Command & Conquer: Tiberian Dawn. And while this is incredibly exciting on its own, we’re also aware of how passionate the community is about the Red Alert universe. So, we will also remaster the original Command & Conquer: Red Alert™. But what about the classic expansion packs you may ask - Covert Ops, Counterstrike, and Aftermath? Well, C&C and Red Alert wouldn’t be the same without them, so all three expansion packs will be bundled with the base games into one remastered collection - without microtransactions.


     


    Now, in addition to the excitement and support of this remaster initiative over the past month, there has also been a healthy skepticism that we can pull this off. How are we possibly going to remaster these titles while maintaining the authenticity of the original experiences? Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life.


     


    So, after years of the fans asking for their involvement, I am humbled to announce that EA is going to partner with Petroglyph Games to develop the C&C remastered collection.


    Petroglyph Games includes many of the original developers from Westwood Studios, and some of the most influential members of the original Command & Conquer development team from 1995. Joe Bostic is known as the co-creator of C&C, having also served as the Lead Programmer on Tiberian Dawn and Red Alert. Steve Tall joined Joe as a Lead Programmer on Red Alert, and Ted Morris was the original community manager on the C&C franchise. And Mike Legg contributed to all forms of audio systems at Westwood, having been an employee since 1986! All four members helped start Petroglyph Games in 2003 after the closure of Westwood and are joined by a veteran group of RTS developers from the past 15+ years.


     


    On a personal note, I can tell you the past few weeks have been surreal. During my first visit to Petroglyph, I was able to brainstorm “C&C feel†with Joe, reminisce about the jukebox with Mike, and gab with Steve about whether we should fix the Tib Dawn Harvester AI. Getting to chat C&C with the original developers has been one of the highlights of my gamer journey, and I can’t wait for all the incredible conversations to come.


     


    In addition to the fantastic team at Petroglyph, we will also be partnering with Lemon Sky Studios to help bring these original games to 4k glory. Lemon Sky is one of the premier art studios around the world, with a unique specialty in remastering classic RTS titles. After meeting their team and hearing their passion for C&C, we are incredibly lucky to have them team up with Petroglyph to develop the highest quality C&C possible.


     


    The exciting part is that we haven’t started development yet. The community is literally getting in on the ground floor of this project and have every opportunity to help influence how we build this remastered experience. Please continue to engage on Reddit and community channels and help us create the best possible remasters of C&C and Red Alert!


    To kick things off, be sure to read the message below from Joe Bostic, and then watch the video at the bottom for one more surprise…


    Welcome Back, Commander!


     


    Jim Vessella


    Jimtern


     


    The band is back together folks :D! Hold on to your butts cuz this ride is gonna be good.


     


     


    Scrappydoo and Substanz like this
  5. ok so its normal if the emulator is using 90%cpu.thats a relief.

    Should i turn the virtualization back to off or leave it on? I turned it on to check but it didnt have any effect on the usage.

     

    yea, should be. it's an older processor, ofc it will work more to keep up plus running the emulator and the game requires processing power because the instruction sets on mobile cpu's are very different than their desktop equivalent.

     

    Virtualization is for VM's so the processor can allocate proper resources while running a virtual machine, dunno how it affects emulating so that's completely up to you.

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