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Tino

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Posts posted by Tino

  1. As annoying as the the default heli can be at times I wouldn't mind seeing a weaker one on our servers. We can control it to some degree in the server.cfg Iike I used to on our old Nn server.

     

    These are the helicopter setting that can be tweaked

    // ------------------------------------------------------------------------------------------

    // Helicopter Settings

    // ------------------------------------------------------------------------------------------

    set scr_heli_maxhealth "600" //[Health of the heli. Lesser vaule = easir to shoot down. default 1300]

    set scr_heli_target_recognition ".75" //[percentage of your body that has to be shown before helicopter can attack you (Default .5)]

    set scr_heli_armor "100" //

    set scr_heli_armor_bulletdamage "0.3" //

    set scr_heli_attract_range "4096" //

    set scr_heli_attract_strength "1000" //

    set scr_heli_hardpoint_interval "180" //

    set scr_heli_health_degrade "0" //

    set scr_heli_loopmax "1" //[setting to "0", Chopper enters the map, then leaves again right away, without targetting any players]

    set scr_heli_missile_engage_dist "2000" //

    set scr_heli_missile_friendlycare "256" //

    set scr_heli_missile_max "3" //

    set scr_heli_missile_regen_time "10" //

    set scr_heli_missile_rof "5" //

    set scr_heli_missile_target_cone "0.3" //

    set scr_heli_rage_missile "5" //

    set scr_heli_target_spawnprotection "5" //

    set scr_heli_targeting_delay "0.5" //

    set scr_heli_turret_engage_dist "1000" //

    set scr_heli_turret_spinup_delay "0.75" //

    set scr_heli_turretClipSize "40" //[this one if set to 0 the Heli will not fire at all. It will still shoot rockets]

    set scr_heli_turretReloadTime "1.5" //

    set scr_heli_visual_range "3500" //

    Runny, Substanz and Walter like this
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