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Ever wondered how FPS affects your gameplay? This guide will explain you all details.

Here are some things you may didn't know about fps.

 

Influence of FPS on the height of the jump

 

63 fps and less - you jump 39.5 units max (except 52 and 55 fps. These results are similiar to 71 fps)

 

71 fps. Your character jumps permanently 40 units. 40.5 is impossible on this value,same for 76 fps

 

83 90 and 100 fps - 39.5 units again

 

111 fps - 40 and 40.5 are easily surmontable

 

125 fps - 41 units

 

142, 166 and 200 fps - strangely again 39.4 units max.

 

250 fps - 42 units !

 

333 fps - 46 units !!!

 

500 fps - bugged value,your character runs silently and jump 35 units if near the object, 39 if distant from the object.

 

1000 fps - almost like 500 fps

 

Influence of FPS on the damage of falling

 

We've 4 walls of different heights: 140, 200, 300 and 350 units.

Results: (firstly the fps value, in brackets the wall's height and finally the damage of falling)

 

140 units' wall

71 (140) - 4

91 (140) - 8

100 (140) - 6

110 (140) - 4

125 (140) - 2

200 (140) - 6

250 (140) - 1

333 (140) - 0

 

200 units' wall

71 (200) - 39

91 (200) - 44

100 (200) - 41

110 (200) - 38

125 (200) - 35

200 (200) - 41

250 (200) - 34

333 (200) - 22

 

300 units' wall

71 (300) - 96

91 (300) - dead

100 (300) - 98

110 (300) - 94

125 (300) - 91

200 (300) - 98

250 (300) - 88

333 (300) - 72

 

350 units' wall

71 (350) - dead

91 (350) - dead

100 (350) - dead

110 (350) - dead

125 (350) - dead

200 (350) - dead

250 (350) - dead

333 (350) - 97

 

Ordering FPS from the useful to the useless:

 

333, 250, 125, 110, 76, 71 (similiar values: 34,42,52,55), 100 (similiar values: 10,17,20-23,25,36,40,41,50,67 and 200), 15 (similiar values: 24, 31,32,37,38,45,48,63), 59 (weird value), 91,83 (similiar values: 166), 142. 500 FPS is the highest (your character get the biggest damage from falling ).

 

Influence of FPS on the silent run's ratio

 

Now we want to find a formula which combines ms and fps. For example: we need a script which allows our character to move forward for 30ms, but depending by the fps value he will move to different distances. As well as with 333 fps and 30ms our character moves just for 3 units, with 125 fps he will moves 20 units!

Here we have the maximum distance you can reach running silently:

 

SMG, sniper and shotgun:

 

- Moving forward (maximum speed 190 units par second) :

333 FPS - 80 (79 silent) (264 ms)

250 FPS - 81 (81 silent) (186 ms)

200 FPS - 87 (87 silent) (167 ms)

167 FPS - 70 (70 silent) (107 ms)

142 FPS - 70 (70 silent) (92 ms)

125 FPS - 73 (72 silent) (84 ms)

111 FPS - 66 (65 silent) (68 ms)

100 FPS - 67 (66 silent) (61 ms)

90 FPS - 69 (68 silent) (58 ms)

83 FPS - 63 (62 silent) (48 ms)

77 FPS - 65 (64 silent) (46 ms)

71 FPS - 66 (65 silent) (43 ms)

 

- Moving right or left (max. 152 units/sec)

333 FPS - runs silently

250 FPS - 68 (68 silent) 210 ms

200 FPS - 68 (68 silent) 171 ms

167 FPS - 75 (75 silent) 155 ms

142 FPS - 56 (56 silent) 99 ms

125 FPS - 58 (57 silent) 91 ms

111 FPS - 60 (59 silent) 81 ms

100 FPS - 54 (53 silent) 66 ms

90 FPS - 54 (53 silent) 60 ms

83 FPS - 57 (57 silent) 57 ms

77 FPS - 52 (51 silent) 47 ms

71 FPS - 52 (51 silent) 46 ms

 

- Moving backward (133 units/sec) :

333 FPS - 50 (49 silent)

250 FPS - 54 (53 silent)

200 FPS - 58 (57 silent)

167 FPS - 46 (45 silent)

142 FPS - 46 (46 silent)

125 FPS - 49 (48 silent)

111 FPS - 44 (43 silent)

100 FPS - 44 (43 silent)

90 FPS - 44 (43 silent)

83 FPS - 42 ( 41 silent)

77 FPS - 42 ( 41 silent)

71 FPS - 41 (40 silent)

 

Assault rifle:

 

- Moving forward (180 units/sec)

333 FPS - runs silently

250 FPS - 81 (80 silent) 202 ms

200 FPS - 84 (83 silent) 171 ms

167 FPS - 90 (89 silent) 151 ms

142 FPS - 69 (68 silent) 96 ms

125 FPS - 73 (72 silent) 88 ms

111 FPS - 73 (72 silent) 80 ms

100 FPS - 64 (63 silent) 62 ms

90 FPS - 68 (67 silent) 60 ms

83 FPS - 66 (66 silent) 54 ms

77 FPS - 64 (63 silent) 47 ms

71 FPS - 63 (62 silent) 44 ms

 

- Moving left or right (144 units/sec)

333 FPS - runs silently

250 FPS - 65 (64 silent) 212 ms

200 FPS - 66 (65 silent) 174 ms

167 FPS - 72 (71 silent) 160 ms

142 FPS - 56 (55 silent) 106 ms

125 FPS - 58 (57 silent) 92 ms

111 FPS - 59 (58 silent) 86 ms

100 FPS - 61 (60 silent) 80 ms

90 FPS - 54 (53 silent) 64 ms

83 FPS - 53 (53 silent) 59 ms

77 FPS - 54 (53 silent) 55 ms

71 FPS - 51 (50 silent) 48 ms

 

- Moving backward (126 units/sec) :

333 FPS - 49 (48 silent) 257 ms

250 FPS - 54 (53 silent) 216 ms

200 FPS - 55 (54 silent) 175 ms

167 FPS - 45 (44 silent) 112 ms

142 FPS - 44 (43 silent) 100 ms

125 FPS - 46 (45 silent) 87 ms

111 FPS - 41 (40 silent) 73 ms

100 FPS - 41 (42 silent) 65 ms

90 FPS - 43 (42 silent) 62 ms

83 FPS - 40 (39 silent) 52 ms

77 FPS - 40 (39 silent) 47 ms

71 FPS - 41 (40 silent) 46 ms

 

Heavy weapons:

 

- Moving forward (166 units/sec) :

333 FPS - runs silently

250 FPS - 75 (74 silent) 206 ms

200 FPS - 77 (77 silent) 171 ms

167 FPS - 84 (83 silent) 154 ms

142 FPS - 65 (64 silent) 100 ms

125 FPS - 66 (65 silent) 90 ms

111 FPS - 70 (70 silent) 85 ms

100 FPS - 71 (70 silent) 80 ms

90 FPS - 63 (63 silent) 61 ms

83 FPS - 63 (63 silent) 58 ms

77 FPS - 65 (65 silent) 55 ms

71 FPS - 58 (57 silent) 45 ms

 

- Moving left or right (133 units/sec) :

333 FPS - runs silently

250 FPS - 64 (63 silent) 218 ms

200 FPS - 64 (63 silent) 189 ms

167 FPS - 69 (68 silent) 167 ms

142 FPS - 71 (70 silent) 147 ms

125 FPS - 55 (54 silent) 100 ms

111 FPS - 54 (53 silent) 86 ms

100 FPS - 55 (54 silent) 83 ms

90 FPS - 50 (49 silent) 66 ms

83 FPS - 51 (50 silent) 62 ms

77 FPS - 51 (50 silent) 58 ms

71 FPS - 52 (51 silent) 54 ms

 

- Moving backward(166 units/sec )

333 FPS - runs silently

250 FPS - 51 (50 silent) 225 ms

200 FPS - 53 (52 silent) 196 ms

167 FPS - 56 955 silent) 165 ms

142 FPS - 44 (43 silent) 116 ms

125 FPS - 44 (43 silent) 95 ms

111 FPS - 44 (43 silent) 87 ms

100 FPS - 39 (38 silent) 70 ms

90 FPS - 41 (40 silent) 65 ms

83 FPS - 40 (39 silent) 60 ms

77 FPS - 40 (39 silent) 54 ms

71 FPS - 38 (37 silent) 48 ms

 

It may be complicate to understand. Here's the explanation: 142 fps - 44 (43 silent) 116 - it means that with 142 fps and the value of time based on the 116ms' script your character moves to 43 units without any noise - and makes noise starting from the 44th unit.

 

Sometimes (if you're lucky) the 'silent' time is the same as the 'noise' time.

 

Doubt remains about 333 FPS: maybe the 'silent' time is higher than the stamina. Except for the assault class, which makes noise if moving backward

Teddy, Hardwire, JillyJill and 1 other like this

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