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Dettie

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Posts posted by Dettie

  1. 278.0

    Released - 10 February, 2018

     

    TLC Phase 1

     

    Dino TLC - The Procoptodon[edit | edit source]

    Receives a model update, animation update, sound pass, and some new abilities:

    Will take reduced fall damage

    Carry weight will be noticeably increased

    Can carry small creatures and baby dinos in its pouch

    A knockback kick which can affect significantly larger dinos

    Added an aimed jump which can be used by holding down the Jump key

    Carried characters in a pouch have reduced food consumption rate when carried by Mate-Boosted Female Procoptodons.

    Babies imprinted while in a carried Procoptodon pouch receive more affinity

     

    Dino TLC - The Gigantopithecus A.K.A Bigfoot

    Receives a model update, animation update, new fur, sound pass and some new abilities:

    The Bigfoot will receive an armour-degrading attack; this means when it fights, it'll do more damage to your armour's durability. It is important to note that the armour-degrading attack will not affect the Yeti creatures found in the game.

    Added the capability to climb ziplines (but not jump between them)

    Added a jump

    It can now carry and throw small creatures

    Throwing has been made more accurate, similarly to crabs with targetting cursor

     

    Dino TLC - The Direbear

    Receives a model update, animation update, new fur and some new abilities:

    When riding a Direbear, players will be immune to bees. They won't be able to knock you off your bear, and they will target focus the bear instead of the player.

    The Direbear will also be able to harvest honey from wild beehives without attracting bees or hurting the hive using it's alternative attack. Plus the amount of honey it receives will be 3x the standard amount.

    Increased swim speed

     

    Dino TLC - The Direwolf

    Receives a model update, animation update, new fur and some new abilities:

    Howl now activates a pack buff for 90 seconds (with a 1.5 minute cooldown). When the Alpha howls, the pack also howls. The pack buff strengthens the Alpha, as well as its pack (reduced amount vs Alpha)

    Hunter's Instinct passive buff which will allow it to sniff out people/creatures with less than 50% health

    Sniff tertiary ability to indicate nearby explorer notes, or to detect buried/stealth creatures

     

    Dino TLC - The Rex

    Receives a model update, animation update, and some new abilities:

    Its roar should receive a Cooldown and make non-allies (under a certain dragweight) poop to act as a small stun/interrupt. There will be a cooldown on victims so that they cannot be pooplocked continuously.

    The roar will not be able to scare anything above its level

    Roar will cause players to poop but not stun them

    Rex's ability to climb over small rocks and steeper slopes have been improved.

     

     

     

    Patch Notes for v278

    On the 10th of February, turrets will be hard-number limited to 100. This means that you will not be able to build over 100 turrets within a 10k unit radius, however existing set-ups with over 100 turrets will still function as normal until the 18th of February when we will enable the hard limit, which will retroactively disable (randomly selected) turrets that are over the 100 limit from functioning.

     

    Here's the patch note for the turret changes when they land on the 18th:

     

    You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:

    bHardLimitTurretsInRange=True

     

    This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

     

    Creature Specific Bug Fixes & Balance Balance

    Dragon's Fire Breath direct impact damage reduced by 50%

    Fixed a bug which caused Rock Drake and Wyvern eggs to sink below their nests over time.

    Added Rock Golem Saddles to Scorched Earth Loot Table

    Added Basilisk and Karkinos Saddles to Aberration Loot Table

    Uploaded Creature stats now display Movement Speed and Melee Damage

    Fixed a case where certain creatures would get stuck under the map/inside the map when colliding with larger creatures (most noticeably seen the Rock Drake and Basilisk)

    Fixed an issue which was causing a desync with the Reaper's collision

    No longer need pheromone to claim Reaper Kings

    Moschops will no longer flee when told to harvest dino corpses

    Fixed a bug where some creatures would not be able to attack at low server FPS

    Bronto's and Paracer's breeding time have increased by 50% (equivalent to Quetz)

    Reduced Bronto HP gain per level by 33%

    Reduced Bronto base HP by 10%

    Reduced Paracaratherium base HP by 10%

    Reduced Paracer HP gain per level by 25%

    Reduced Tusoteuthis Base HP by 20%

    Reduced Tusoteuthis HP gain per level by 25%

    Reduced Dunkleosteus resistance to bullets to 40%

    Reduced Dunkleosteus other resistances to 60%

    Stego Plate Resistant reduced to 30%

    TEK Tapejara Saddle no longer inflicts raid damage (how you inflict torpor on Titanosaurus, Karkinos, and Rock Golem)

    General AI Option for Dinos to only attack conscious targets

    Skittish Stance added to tamed dinos

    Fixed a case where the Pelagornis could use more weapons than just the fishing rod

    Fixed fishing rod no longer working on the Pela

    Tamed and Wild Karkinos no longer get stuck in a floating state by medium/big sized dinos

    Gigantopithecus can now use the Teleporter

    Krakinos can no longer move when encumbered

    Fixed a case which allowed Rock Drakes to Glide infinitely

    Pegomastax can no longer steal Artifacts

    Fortitude now provides some resistance versus the effects of the Rex Roar, and this resistance carries onto player-ridden dinos too. Enough fortitude can prevent player-ridden dinos from being poopstunned.

    Increased the amount of food Achatina receives from cake to 500.

    Direbear and Gigantopithecus have been added to Aberration

    Removed the ability to place Plant Species Y and Bear Traps while riding a dino

    Reduced Titanosaur walk speed by 5% and run speed by 20%

    Corrected bigfoot's socket for Desert Goggle headgear

    For creatures with targetted jumps, pressing jump again in midair will result in the tame falling straight down (to prevent erroneous cases where the dino may unintentionally bounce awkwardly)

    Basilisks now damage foliage on movement to prevent them from getting stuck in trees, and the accuracy of their poision shot has been improved.

    The Giga is no longer raged by fall damage

    The Giga's rage mechanic is now based on damage taken before reduction from external sources (saddles, yuty)

    Reduced the respawn rate of Basilisk and lowered the Nearby Player check

    Fixed a case where the Rock Drake would not correctly uncloak

    Increased the Phoenix's health, stamina and weight.

    Adjusted The Center's Gorilla boss so it now matches The Island

    General[edit | edit source]

    Creative Mode building (an admin command which you can trigger on yourself/another player which removes weight restrictions, crafting requirements, and unlocks all the engrams. Allowing you to freely craft items to your hearts content. Must relog to disable the effect)

    Server option to disable fog. (?DisableWeatherFog=true)

    ARK will now scan your steam achievements and update your local profile accordingly to restore any lost skins/hairstyles.

    Add messages to tribe logs with information about uploading and downloading creatures

    Made a respawning player not targettable by Wild AI

    Option to hide learned engrams

    Players can now directly go from Proning to Crouching position

    Ambient Sounds have their own volume slider

    Right Click Context option added to folders to equip everything insider, allowing for rapid gear switching

    Created a "Use Last PIN Code" so players can quickly access secured structures

    Server option which makes the Silencer hide the name of the player who has killed you from the kill message and tribe log (enabled by default on Console, disabled on PC Official PvP servers)

    Server Option to make Supply Crates random (?RandomSupplyCratePoints=true)

    Option to enable NVIDIA Ansel on Servers (-ServerAllowAnsel)

    Prevented specific graphical flags from being invited via .ini files

    AxisMapping is now taken into account when underwater

    Cooldown added to tribe's changing their name

    5 Second character and base immunity added to ORP servers when first logging in

    Fixed a collision issue affecting some dino gates that allowed unintended entry

    Fixed multiple client-side and server-side crashes

    Fixed multiple exploits that allowed players to get through the mesh or world barriers

    Fixed a bug which allowed structures to powered infinitely

    Fixed a bug which allowed players to gain a lot of height when using the zipline

    Fixed a bug with Grappling hook which allowed it to be reeled in much quicker than intended

    Fixed a bug which made TEK Sniper not lose any element when zooming in

    TEK projectiles no longer damage structures with splash damage after the projectile has traveled for 5000 units

    TEK projectiles no longer explode midair

    Fixed a bug which allowed players to exceed the boss arena caps

    Fixed a bug which allowed players to speed up the baby raising process for water creatures

    All TEK structures now have an element cost, though in some cases may be in the form of shards

    Smoke nades and Posion nades now have different impact sounds to distinguish between them

    Railings can no longer be built within distance of enemy foundations

    Demo Timers are now hidden behind the Extended Info option (H)

    Can longer prevent turret targeting with cables

    Can no longer handcuff a player to a TEK Bed

    Fixed an issue where the Tek Teleporter built on pillars/ceilings would push players and creatures beneath it.

    Fixed a crash caused by using ForceTame when riding a Dino

    Improved Red Crystal collision so they can be harvested more efficiently by Anky

    Corrected the Aquatic Mushroom description

    Removed collision from glowsticks which would cause movement problems with certain creatures

    Fixed multiple client/server crashes

    Fixed an issue where some zip line anchors were outside of replication range, preventing them from being used.

    Fixed a case which would allow players mounted on certain creatures to throw/place C4 a lot further (e.g. Stego)

    Corrected an incorrect icon with the Seeker Dossier

    Fixed a case where teleporting outside of a large base with the TEK Teleporter would show foliage that was harvested

    Fixed multiple map issues (holes and collision)

    Fixed a case where some foliage would not replicate appropriately on Aberration

    Turrets now respect enemy foundation placement rules, and there is a 30-second spin-up time when being powered by a battery.

    You can now scroll the chatbox using a game controller by holding down the BACK Action Wheel, and selecting the Scroll Chat Box option. This will highlight the chatbox. To exit this mode, just press back button on your controller (B/Circle)

    You can now enable the retroactive turret hard limit by enabling this setting in your game.ini under ShooterGameMode:

    bHardLimitTurretsInRange=True This will work on autoturrets, heavy turrets, tek turrets, plant turrets and is no longer map specific. The hard limit calculation is done on start-up, so if your turrets are ever over the limit, they will be randomly shut-off until you're under the limit. In order to restore shut off turrets, you must pick up any which exceed the number, as well as shut-off turrets and replace them in order for them to work.

     

    Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed

    Mini map overhaul:

    Will receive a new 'Me' marker which is easier to identify

    'Me' marker now tracks rotation

    Increased number of point of interest map markers to 30

    Changed font for map markers to avoid overlays

    'Me' marker and 'points of interest' markers are now colourable

    Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.

    Players are automatically expelled from tribes when they die in hardcore

    Large underwater rock features on the island can now be built on

    Reduced cloning costs by approximately 40% across the board.

    Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.

    Torches will work similarly to Flame Arrows versus Plant Y Traps

    Distuingish the sound effect for smoke grenades and posion grenades when hitting the ground

    Reduced TEK Tier vacuum crafting requirements, increased their damage resistance and made it so that metal hatchframes are snapable to them

    Spyglass now functions correctly on Tamed Reapers

    Tribes can now see the demo timers of their own structures

    Added an option checkbox for 'Toggle Extended Hud Info' that will make 'H' function as a toggle rather than a hold

  2. 277.0
    Released - February 6, 2018
     
    Fixed a game vunreability which allowed players to exploit, see thread: https://survivetheark.com/index.php?/forums/topic/304008-pc-major-version-277-vulnerability-fix/
    Updated Ragnarok with various fixes and tweaks


    PC Major Version 277: Vulnerability Fix.

    Hey Survivors,

    Recently, we have identified a critical exploit in our game that has existed since August 2015. The exploit is known and utilised by the PC (primarily Official) player base for quite some time. Today's major version update will resolve the vulnerability and address the issue going forward. We're sorry for the inconvenience with the unexpected major update to v277, but trust us when we say that the patch needed to happen immediately. Fortunately, we were able to look into those taking advantage of the exploit. Unfortunately, what became apparent is multiple 'mega-tribes', across multiple servers were taking advantage of it. 

    Under normal circumstances, such an exploit would deem a global tribe wipe, and a comprehensive ban for all players involved from our Official Network, as well as BattlEye-protected servers. On this occasion, we have decided that we will be providing a one-time amnesty to everyone involved; this means that no one will be banned or wiped, as the impact of the action would have been too widescale and have a significant effect on our Official Servers. For those who took advantage of the exploit, whether your motivations were malicious, or to put yourself on even grounds, it ends now with a chance of redemption. Please note that this is just a one-time situation, and in the future, we will continue to be heavy-handed versus those who have been proven to play unfairly. 

    We know that this decision may come as a surprise. However, we believe it is the best move to make for the health of the game and our Official Servers. We will be continuing to monitor our servers for cheaters, and are currently investing in additional external and internal/technical solutions to those playing unfairly and will do our best to ensure that the ARK remains a fair and competitive environment.

    Thank you.

    Studio Wildcard

  3. 276.5

    Released - February 5, 2018

     

    Requires server update.

     

    Fixed Dino-attached C4 to not apply damage if it explodes through a mesh.

    Fixed Tuso to not be able to damage through world geometry.

    Fixed Zipline-Crossbow shot not working properly on dedicated servers.

  4. 276.493

    Released - February 4, 2018

     

    Fixed an issue with character transfers on Official Servers, that may have caused characters to be duplicated when transfering.

    Important note regarding Ascension on the latest update:[1]

    “ With the latest server update on PC (v276.493), if you're going to attempt ascension, before doing so please make sure you've opened a supply crate/transmitter/obelisk/ basically anything terminal/tribute inventories. It's a temp workaround to characters being lost when ascending whilst we're investigating character issues further.

  5. 276.47

    Released - February 3, 2018

     

    Power Nodes will now recharge during stasis

    Fixed a case where foliage would not replicate properly, typically involving large bases and teleporting.

    Fixed a case when Ascending there was a chance to lose characters that had been uploaded to the cloud

    Fixed an exploit which allowed players to get through structures/maps

    Fixed an weapon exploit

    Implemented a character limit in chat (256 characters)

    Fixed a case where characters would fail to be located and downloading when travelling through the Official CrossARK, resulting in lost characters.

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