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ARI

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Posts posted by ARI

  1. we can fix it soon or we can change setting or the way which waves start by choosing (zombies per player * zombies per wave ) 

    or by decrease this numbers by default the initial zombies in wave 1 about 44 zombie ,, and zombies per player are 7 and zombies per wave i think is 5 well second wave will be 44+ (5) or we can make it 44+(7) or 44(5+7) this equation for 1 player.

    thats how zombies increase in each wave ... :smile2:

    SKiller likes this
  2. The guns are nice but some are in the wrong order.

     

    Scout for example doesn't need 2 snipers as last weapon. That just doesn't work (dunno if it's still there though)

    For scout I would suggest: Intervention or L96 (personal choice is this one) and as secondary: something automatic like  mp5k and so on. Because submachine guns give scout 15 % damage bonus (assault rifles 10 % penalty)

     

    Please not the deagle burst....

    Also I would like the l96 tho one shot one kill hell zombies. Last time I played the damage was lower than one shot one kill.

     

    Engineer: I love the multiple boxes. That solves the problem for the best weapon of the engineer, the mp5k. Really nice weapon but low on ammo and accuracy (high damage). I do not like the AA-12, so in my opinion I would replace it for a f2000 or the scar (one with high ammo clips) and put the aa-12 lower in the weapon rank range of the engineer.

     

    Assasin:

    I like the explosive bolts but the problem with it is that the damage is low, and their explosion time is late. So you end up with the zombie you shot, is already killed before your bolt explodes. So suggestions: reduce explosion time, up the amount of damage (and range of damage), or give more bolts/ better bolts (without explosion) 

     

     

    Medic and assault are nice. Dunno about soldier. I never play with soldier rank.

    nice Idea thnks 

    1-for scout as primary first guns is automatic its ok but last 3 should be sniper thats why class name is scout and l96 is the last one and its damage is ok but i agree with u we can added automatic gun in secondary class and we can choose best for this 

    2-for engineer we will added m4_reflex for last class if u dont like aa12 u can upgrade agree with u :)

    3- assasin yes sometime it took to much its not in scripting code to change damages , clips or other stuffs its in main weapons iwd and i added damage + minidamage + less fuse time to half (explosion time now is 2 seconds !!!) 

    >> useful ideas for now im thinking about final release and we can then change whole settings for each class

    we use this ak47 for scot its in secondary map last Gun

     

    http://s17.postimg.org/iq4vvcnov/AMMO.png

     

  3. Hello again mates Pls give ur opinion about each class gun what u want exactly and what u preffer to use on our server here is list off all guns (primary -and- secondary )u need info about each guns >>> just copy games name and search it from google it  

     

    SPECIAL WEAPON ASSASSIN -> EXPLOSIVE CROSSBOW

    ak47 -> UNDEFINED/ERROR
    ak47_reflex_mp -> AK-47
    ak47_silencer_mp -> AK-47 (SILENCED)
    ak47_acog_mp -> AK-47 (ACOG)
    ak74u_acog_mp --> tesla
    ak74u_mp -> AK 74-u
    ak74u_reflex_mp -> AK 74U (REFLEX)
    at4_mp -> AT4 ROCKET LAUNCHER
    barrett_acog_mp --> raygun
    barrett_mp -> BF3 L96
    beretta_mp -> MAGNUM
    beretta_silencer_mp -> M9 (SILENCED)
    colt45_mp -> COLT 45
    colt45_silencer_mp -> COLT 45 SILENCED
    concussion_grenade_mp --> quad_crawl
    deserteagle_mp -> INTERVENTION
    deserteaglegold_mp -> DESERTEAGLE GOLD
    dragunov_acog_mp --> BO EXPLOSIVE CROSSBOW
    dragunov_mp --> BO NON-EXPLOSIVE CROSSBOW
    flash_grenade_mp --> quad_idle
    g3_acog_mp --> thundergun = Removed
    g3_acog_mp -> G3 (REFLEX)
    g3_gl_mp --> quad_attack
    g3_mp -> G3
    g3_reflex_mp -> G3 REFLEX
    g3_silencer_mp --> BO ENFIELD (AUTO, RIFLE)
    g36c_acog_mp --> boss jump
    g36c_reflex_mp -> G36C REFLEX
    g36c_silencer_mp -> G36C (SILENCED)
    m4_mp -> M4
    m4_reflex_mp -> MW2 M4
    m14_acog_mp -> F2000
    m14_acog1_mp -> scar
    m14_mp -> M14 (AUTO)
    m14_reflex_mp --> ammobox
    m16_reflex_mp -> M16 (AUTO, REFLEX)
    m40a3_acog_mp --> walk of zombies //Just don't edit/remove it
    m40a3_mp -> M40A3
    m60e4_acog_mp -> AA-12
    m60e4_reflex_mp --> tomahawk ??
    m1014_grip_mp -> M1014 SHOTGUN
    m1014_reflex_mp -> SPAS-12
    mp5_acog_mp -> MP5K
    mp44_mp -> MP44
    p90_mp -> P90
    p90_reflex_mp -> P90 (REFLEX)
    p90_silencer_mp -> P90 (SILENCED)
    remington700_acog_mp -> DRAGUNOV
    remington700_mp -> R700
    rpd_acog_mp -> AUG
    rpd_reflex_mp -> RPD
    rpg_mp -> RPG
    saw_mp -> HK21 (LMG)
    saw_acog_mp --> minigun
    saw_reflex_mp -> SAW
    skorpion_acog_mp --> flamethrower
    skorpion_mp -> SKORPION
    skorpion_reflex_mp --> MW2 Vector
    skorpion_silencer_mp -> Skorpion (SILENCED)
    smoke_grenade_mp --> quad_sprint
    usp_mp -> USP
    uzi_acog_mp --> MW2 Scar-H
    uzi_reflex_mp -> UZI
    uzi_silencer_mp -> UZI (SILENCED)
    winchester1200_grip_mp -> WINCHESTER 1200 (SINGLE SHOT SHOTGUN)
    ---------------------------------------------------------------------------
    ----SNIPERS
    deserteagle_mp -> INTERVENTION
    barrett_mp -> BF3 L96 
    m40a3_mp -> M40A3 
    remington700_acog_mp -> DRAGUNOV 
    remington700_mp -> R700 
    m21_mp -> M21 
     
     
    ----RIFLES
    ak47_reflex_mp -> AK-47
    g3_acog_mp -> G3 (REFLEX)
    g3_mp -> G3
    g3_reflex_mp -> G3 REFLEX
    g3_silencer_mp --> BO ENFIELD (AUTO, RIFLE)
    g36c_reflex_mp -> G36C REFLEX
    g36c_silencer_mp -> G36C (SILENCED)
    m4_mp -> M4
    m4_reflex_mp -> MW2 M4
    m14_acog_mp -> F2000
    m14_mp -> M14 (AUTO)
    m16_reflex_mp -> M16 (AUTO, REFLEX)
    rpd_acog_mp -> AUG
    uzi_acog_mp --> MW2 Scar-H
     
    ak47_silencer_mp -> AK-47 (SILENCED)
    ak47_acog_mp -> AK-47 (ACOG)
     
     
    ----SHOTGUNS
    m60e4_acog_mp --> AA-12
    m1014_grip_mp -> M1014 SHOTGUN
    m1014_reflex_mp -> SPAS-12
    winchester1200_grip_mp -> WINCHESTER 1200
     
     
    ----LMGs
    rpd_reflex_mp -> RPD
    saw_reflex_mp -> SAW
     
     
    ----SMGs
    ak74u_mp -> AK 74-u
    ak74u_reflex_mp -> AK 74U (REFLEX)
    mp5_acog_mp -> MP5K
    p90_mp -> P90
    p90_reflex_mp -> P90 (REFLEX)
    p90_silencer_mp -> P90 (SILENCED)
    skorpion_mp -> SKORPION
    skorpion_silencer_mp -> Skorpion (SILENCED)
    skorpion_reflex_mp --> MW2 Vector
    uzi_reflex_mp -> UZI
    uzi_silencer_mp -> UZI (SILENCED)
     
     
    ----PISTOL
    deserteaglegold_mp -> DESERTEAGLE GOLD
    beretta_mp -> MAGNUM
    colt45_mp -> COLT 45
    colt45_silencer_mp -> COLT 45 SILENCED
    usp_mp -> USP
     
     
    ----EXPLOSIVE
    at4_mp -> AT4 ROCKET LAUNCHER
    rpg_mp -> RPG
     
     
    ----SPECIAL
    barrett_acog_mp --> raygun
    dragunov_mp --> BO NON-EXPLOSIVE CROSSBOW
    dragunov_acog_mp --> BO EXPLOSIVE CROSSBOW
    skorpion_acog_mp --> flamethrower
    saw_acog_mp --> minigun
    usp_silencer_mp -> MONKEY BOMB
     
    ----DONT TOUCH - USED FOR SOMETHING ELSE
    smoke_grenade_mp --> quad_sprint
    ak47_gl_mp --> Halfboss Shock attack
    ak74u_acog_mp --> tesla
    concussion_grenade_mp --> quad_crawl
    flash_grenade_mp --> quad_idle
    g3_acog_mp --> thundergun = Removed
    g3_gl_mp --> quad_attack
    g36c_gl_mp --> boss shockwave
    m40a3_acog_mp --> walk of zombies

    smoke_grenade_mp --> quad_sprint

     

    MAD eKs and Runny like this
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