sXIrishThuG 4 Posted February 2, 2019 Report Share Posted February 2, 2019 hey everyone!! as we all know we can make objects on the map move to make it look more realistic,some times you have to go into your profiles,then into the config_mp.cfg to find the dynent_active which when at default the number is 0,you have to change the number to 1 then save then all objects will move..i have done that and its still not working..i am stumped and am wondering if there are maybe other copies on my HD somewhere...ive looked and cant seem to locate it...any ideas? Mrozy likes this Quote Link to post Share on other sites
QuickBreakdown 1948 Posted February 3, 2019 Report Share Posted February 3, 2019 ragdoll option maybe ? not sure what you mean Quote Link to post Share on other sites
Mrozy 391 Posted February 4, 2019 Report Share Posted February 4, 2019 1. It's enabled by default: It's not working for you, because your config and profile in cod4 directory is no longer usefull. Cod4x18 write/read profiles in new location "%localappdata%/CallofDuty4MW" (here you find your actual config to modify). Also dunno why don't you just change dynent_active in game. Simply open the console(~) and type dynent_active 1. 2. Not all objects will move, only these models with "dyn_model" classname, so only small models on the ground. mp_backlot movable models example: If you don't know what this command changes: Roohansama, sXIrishThuG, QuickBreakdown and 1 other like this Quote http://csgo-stats.com/mrozy/graphic.png Link to post Share on other sites
sXIrishThuG 4 Posted February 7, 2019 Author Report Share Posted February 7, 2019 hey mrozy...ty for the info and it worked!! i did not know that when u DL the 1.8 ver how the files are in a diff folder..now that i found it and made some adjustments now its all working..again ty for the info!! Quote Link to post Share on other sites
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