Ik zal tevens wat aanvullende informatie hierover geven, in theorie is de verbinding en zeker de latency of ping beter wanneer een aantal spelers die zich fysiek dicht bij elkaar bevinden beter dan wanneer er gecommuniceerd moet worden met een server die zich honderden kilometers verderop bevindt. Dit betekent dat als zich geen server dichtbij bevindt je structureel last hebt van een hoge latency/ping. Deze implementatie van matchmaking zorgt ervoor dat gemiddels genomen de latency/ping voor spelers lager is. Dat is mede de reden dat er gekozen is voor dit systeem.
Willem de V.
Pilot of the Exodar | Player Support
I will give some additional information. In theory is the connection and surely the latency/ ping better when players are physically close to each other, at least better when communicating with a servers few hundred kilometers away. That means that you will have a structural high ping/latency when there is no server close to you. This implementation of matchmaking ensures a average lower ping/latency for players, that is why we chose for matchmaking.
I sent as answer:
I can understand that, although when I look at our (nN) servers, most of the players at least from around Europe also have a low ping/ latency. And because servers on the original version of the game can be selected based on ping, I think the system of dedicated servers will make a nice addition to the game. Ofcourse you want a lower average ping optimized for every one. But for the individual world parts, I think the ping will almost be as low as your matchmaking servers, at least for Europe and other countries with good internet infrastructure. Even when servers are a few hundred kilometers away.
Besides that it might be an excuse for you to use your matchmaking system, but it still isnt what you have promised the players. On every single language of the FAQ (these differ btw) the question whether or not there will be dedicated servers in your game, it states: Yes. But that is false. There is none.
And there is more, letting people create their own server settings and mods as in the original one, will increase the dynamic of the game. There are huge fan-made projects, and good anti-cheater systems and sites on the original version of the game. But no, now the remaster has a lot more differences in comparison to the original one. We can barely call it a remaster.