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Rotu class Gun !!!


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Hello again mates Pls give ur opinion about each class gun what u want exactly and what u preffer to use on our server here is list off all guns (primary -and- secondary )u need info about each guns >>> just copy games name and search it from google it  

 

SPECIAL WEAPON ASSASSIN -> EXPLOSIVE CROSSBOW

ak47 -> UNDEFINED/ERROR
ak47_reflex_mp -> AK-47
ak47_silencer_mp -> AK-47 (SILENCED)
ak47_acog_mp -> AK-47 (ACOG)
ak74u_acog_mp --> tesla
ak74u_mp -> AK 74-u
ak74u_reflex_mp -> AK 74U (REFLEX)
at4_mp -> AT4 ROCKET LAUNCHER
barrett_acog_mp --> raygun
barrett_mp -> BF3 L96
beretta_mp -> MAGNUM
beretta_silencer_mp -> M9 (SILENCED)
colt45_mp -> COLT 45
colt45_silencer_mp -> COLT 45 SILENCED
concussion_grenade_mp --> quad_crawl
deserteagle_mp -> INTERVENTION
deserteaglegold_mp -> DESERTEAGLE GOLD
dragunov_acog_mp --> BO EXPLOSIVE CROSSBOW
dragunov_mp --> BO NON-EXPLOSIVE CROSSBOW
flash_grenade_mp --> quad_idle
g3_acog_mp --> thundergun = Removed
g3_acog_mp -> G3 (REFLEX)
g3_gl_mp --> quad_attack
g3_mp -> G3
g3_reflex_mp -> G3 REFLEX
g3_silencer_mp --> BO ENFIELD (AUTO, RIFLE)
g36c_acog_mp --> boss jump
g36c_reflex_mp -> G36C REFLEX
g36c_silencer_mp -> G36C (SILENCED)
m4_mp -> M4
m4_reflex_mp -> MW2 M4
m14_acog_mp -> F2000
m14_acog1_mp -> scar
m14_mp -> M14 (AUTO)
m14_reflex_mp --> ammobox
m16_reflex_mp -> M16 (AUTO, REFLEX)
m40a3_acog_mp --> walk of zombies //Just don't edit/remove it
m40a3_mp -> M40A3
m60e4_acog_mp -> AA-12
m60e4_reflex_mp --> tomahawk ??
m1014_grip_mp -> M1014 SHOTGUN
m1014_reflex_mp -> SPAS-12
mp5_acog_mp -> MP5K
mp44_mp -> MP44
p90_mp -> P90
p90_reflex_mp -> P90 (REFLEX)
p90_silencer_mp -> P90 (SILENCED)
remington700_acog_mp -> DRAGUNOV
remington700_mp -> R700
rpd_acog_mp -> AUG
rpd_reflex_mp -> RPD
rpg_mp -> RPG
saw_mp -> HK21 (LMG)
saw_acog_mp --> minigun
saw_reflex_mp -> SAW
skorpion_acog_mp --> flamethrower
skorpion_mp -> SKORPION
skorpion_reflex_mp --> MW2 Vector
skorpion_silencer_mp -> Skorpion (SILENCED)
smoke_grenade_mp --> quad_sprint
usp_mp -> USP
uzi_acog_mp --> MW2 Scar-H
uzi_reflex_mp -> UZI
uzi_silencer_mp -> UZI (SILENCED)
winchester1200_grip_mp -> WINCHESTER 1200 (SINGLE SHOT SHOTGUN)
---------------------------------------------------------------------------
----SNIPERS
deserteagle_mp -> INTERVENTION
barrett_mp -> BF3 L96 
m40a3_mp -> M40A3 
remington700_acog_mp -> DRAGUNOV 
remington700_mp -> R700 
m21_mp -> M21 
 
 
----RIFLES
ak47_reflex_mp -> AK-47
g3_acog_mp -> G3 (REFLEX)
g3_mp -> G3
g3_reflex_mp -> G3 REFLEX
g3_silencer_mp --> BO ENFIELD (AUTO, RIFLE)
g36c_reflex_mp -> G36C REFLEX
g36c_silencer_mp -> G36C (SILENCED)
m4_mp -> M4
m4_reflex_mp -> MW2 M4
m14_acog_mp -> F2000
m14_mp -> M14 (AUTO)
m16_reflex_mp -> M16 (AUTO, REFLEX)
rpd_acog_mp -> AUG
uzi_acog_mp --> MW2 Scar-H
 
ak47_silencer_mp -> AK-47 (SILENCED)
ak47_acog_mp -> AK-47 (ACOG)
 
 
----SHOTGUNS
m60e4_acog_mp --> AA-12
m1014_grip_mp -> M1014 SHOTGUN
m1014_reflex_mp -> SPAS-12
winchester1200_grip_mp -> WINCHESTER 1200
 
 
----LMGs
rpd_reflex_mp -> RPD
saw_reflex_mp -> SAW
 
 
----SMGs
ak74u_mp -> AK 74-u
ak74u_reflex_mp -> AK 74U (REFLEX)
mp5_acog_mp -> MP5K
p90_mp -> P90
p90_reflex_mp -> P90 (REFLEX)
p90_silencer_mp -> P90 (SILENCED)
skorpion_mp -> SKORPION
skorpion_silencer_mp -> Skorpion (SILENCED)
skorpion_reflex_mp --> MW2 Vector
uzi_reflex_mp -> UZI
uzi_silencer_mp -> UZI (SILENCED)
 
 
----PISTOL
deserteaglegold_mp -> DESERTEAGLE GOLD
beretta_mp -> MAGNUM
colt45_mp -> COLT 45
colt45_silencer_mp -> COLT 45 SILENCED
usp_mp -> USP
 
 
----EXPLOSIVE
at4_mp -> AT4 ROCKET LAUNCHER
rpg_mp -> RPG
 
 
----SPECIAL
barrett_acog_mp --> raygun
dragunov_mp --> BO NON-EXPLOSIVE CROSSBOW
dragunov_acog_mp --> BO EXPLOSIVE CROSSBOW
skorpion_acog_mp --> flamethrower
saw_acog_mp --> minigun
usp_silencer_mp -> MONKEY BOMB
 
----DONT TOUCH - USED FOR SOMETHING ELSE
smoke_grenade_mp --> quad_sprint
ak47_gl_mp --> Halfboss Shock attack
ak74u_acog_mp --> tesla
concussion_grenade_mp --> quad_crawl
flash_grenade_mp --> quad_idle
g3_acog_mp --> thundergun = Removed
g3_gl_mp --> quad_attack
g36c_gl_mp --> boss shockwave
m40a3_acog_mp --> walk of zombies

smoke_grenade_mp --> quad_sprint

 

Runny and MAD eKs like this
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The guns are nice but some are in the wrong order.Scout for example doesn't need 2 snipers as last weapon. That just doesn't work (dunno if it's still there though)For scout I would suggest: Intervention or L96 (personal choice is this one) and as secondary: something automatic like  mp5k and so on. Because submachine guns give scout 15 % damage bonus (assault rifles 10 % penalty)

 

Please not the deagle burst....Also I would like the l96 tho one shot one kill hell zombies. Last time I played the damage was lower than one shot one kill.

 

Engineer: I love the multiple boxes. That solves the problem for the best weapon of the engineer, the mp5k. Really nice weapon but low on ammo and accuracy (high damage). I do not like the AA-12, so in my opinion I would replace it for a f2000 or the scar (one with high ammo clips) and put the aa-12 lower in the weapon rank range of the engineer.

 

Assasin:I like the explosive bolts but the problem with it is that the damage is low, and their explosion time is late. So you end up with the zombie you shot, is already killed before your bolt explodes. So suggestions: reduce explosion time, up the amount of damage (and range of damage), or give more bolts/ better bolts (without explosion)  

Medic and assault are nice. Dunno about soldier. I never play with soldier rank.

ARI likes this
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The guns are nice but some are in the wrong order.

 

Scout for example doesn't need 2 snipers as last weapon. That just doesn't work (dunno if it's still there though)

For scout I would suggest: Intervention or L96 (personal choice is this one) and as secondary: something automatic like  mp5k and so on. Because submachine guns give scout 15 % damage bonus (assault rifles 10 % penalty)

 

Please not the deagle burst....

Also I would like the l96 tho one shot one kill hell zombies. Last time I played the damage was lower than one shot one kill.

 

Engineer: I love the multiple boxes. That solves the problem for the best weapon of the engineer, the mp5k. Really nice weapon but low on ammo and accuracy (high damage). I do not like the AA-12, so in my opinion I would replace it for a f2000 or the scar (one with high ammo clips) and put the aa-12 lower in the weapon rank range of the engineer.

 

Assasin:

I like the explosive bolts but the problem with it is that the damage is low, and their explosion time is late. So you end up with the zombie you shot, is already killed before your bolt explodes. So suggestions: reduce explosion time, up the amount of damage (and range of damage), or give more bolts/ better bolts (without explosion) 

 

 

Medic and assault are nice. Dunno about soldier. I never play with soldier rank.

nice Idea thnks 

1-for scout as primary first guns is automatic its ok but last 3 should be sniper thats why class name is scout and l96 is the last one and its damage is ok but i agree with u we can added automatic gun in secondary class and we can choose best for this 

2-for engineer we will added m4_reflex for last class if u dont like aa12 u can upgrade agree with u :)

3- assasin yes sometime it took to much its not in scripting code to change damages , clips or other stuffs its in main weapons iwd and i added damage + minidamage + less fuse time to half (explosion time now is 2 seconds !!!) 

>> useful ideas for now im thinking about final release and we can then change whole settings for each class

we use this ak47 for scot its in secondary map last Gun

 

http://s17.postimg.org/iq4vvcnov/AMMO.png

 

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  • 7 months later...

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