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nN| KTK updated to 2.10


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Hi there,

 

Just to inform you that our ktk server is now in version 2.10 (december 2015).

 

 

*****************************************************
* Changelog    *
*****************************************************
2.10
- Tons of Bugfixes
 
2.09.30 & 2.09.31
- Fixed the server crash "exceeded maximum number of script variables" caused by to many players playing on the server,
- Fixed the bug that the dog was picked even if he's disabled in the config or set to a amount of needed guardians,
- Fixed the bug which caused players with the gungame perk to spawn with the first weapon after joining,
- Fixed the bug which blocked players from resetting a picked hardpoint,
- Fixed the issue that assassins loose a gained carepackage on respawn,
- Fixed the auto-weapon-change as assassin when climbing or mantling,
- Fixed the hardpoints and grenades for the picked terminator,
- Fixed the poison grenade damage during spawnprotection,
- Fixed the infinite horn bug whent he RC-XD explodes,
- Fixed the reset of the settings after a map change,
- Fixed the j_head/j_helmet server crashes (finally),
- Fixed the carepackage landing on an RC-XD,
- Fixed the money display for assassins,
- Fixed the infinite throwing knives,
- Added a dvar to choose which hardpoints the king will earn (old system or new (new = selected hardpoints in menu)),
- Added a new system to the assassin class selection which defines in percentage how often a class will be chosen,
- Added a button to check the MOTD & Rules again (class menu (the one you see when you press 'esc' ingame)),
- Added a dvar to vary the helicopter health, depending on the total amount of players on the server,
- Added a sript to pick a new king when the current one leaves within a specified time,
- Added a new dvar for the javelin so admins can set the needed time to lock a target,
- Added an ammocounter for the javelin so you can see how many ammo you have left,
- Added a script which removes the maps which was just played from the mapvote,
- Added a dvar to remove weapons around the map (e.g. poolday the little room),
- Added a button to choose between dog and slave (player settings menu),
- Added a button to the main menu to rejoin the last server played on,
- Added dvars to control the radius and damage of the tripwires,
- Added a help menu to explain the basics of the gameplay,
- Added a feature to disable hardpoints on specified maps,
- Added dvars to change the color of the gained xp popup,
- Added targetmarkers to some hardpoints (e.g. ac130),
- Added a message when the javelin is out of ammo,
- Added dvars to control the tripwire damage,
- Added a javelin for the assassins
- Changed the gore effect - it's not playing when the player survives the explosion,
- Changed the check for how many helicopters are currently in the airspace,
- Changed the mapvote - when no map was voted a random one will be picked,
- Changed the explosive crossbow  - it will now damage helicopters,
- Changed the needed amount of players for the gamestart to 2,
- Changed the weaponbox, assassins can now use it too,
- Seperated the final killcam from the normal killcam,
- Removed 2 xmodels (tire and dog poop),
- Katana, knife and dog bite can now also be used by pressing the attack button,
- Players can now move around while waiting for others.
 
2.09.29
- Added bloodsplatter when knifing or biting a player,
- Added a menu for admins when logging in to admin menu,
- Added a killicon for the katana,
- Added a new prestige system,
- Added a sideswitch in halftime,
- Added a dvar to control the overheat of the minigun,
- Added a dvar to manage the appearance of quickmessages,
- Added a new hardpoint system (mw3 like)
- Added suicide support to the final killcam,
- Added killcam support for mortars and the carepackage,
- Added new settings to the settings menu to enable/disable: Bloodsplatters, Knife Stabbing (Promod Knife), Killcam (not Finalkillcam), Thirdperson View for Dog, 
- Fixed the loss of poison grenades from shop, when reaching the poison grenade killstrek,
- Fixed the auto weapon switch after the death of the player which got revived,
- Fixed the team scores after switching the sides,
- Fixed the crosshair for third person,
- Fixed the target markers while beeing in heli, ac130 etc.,
- Fixed the tactical nuke when the guard gets killed during the countdown,
- Fixed the weapon change when opening a carepackage,
- Fixed the loss of the carepackge grenade after using an airstrike,
- Fixed the xp required for a new rank,
- Fixed the final killcam for last round,
- Fixed the collision for the carepackage,
- Fixed the stage hud for assassins,
- Fixed the health loss when the king gets juggernaut from the carepackage,
- Fixed the crossbow from carepackage,
- Fixed the melee usage while beeing an RC-XD,
- Fixed the bug which allowed players to login to the admin menu,
- Fixed the loss of the maprotation on server starts,
- Fixed the healthbar of the king when damaged with a katana,
- Fixed the maprotation when server is empty (only working for stock maps),
- Fixed the carepackage smoke bug which caused the carepackage not to appear,
- Fixed the trigger which blocked players when they stand under a dropped carepackage,
- Fixed the badges of the picked players on round begin,
- Fixed the overlapping menu elements.
 
2.09
- Added carepackages,
- Added a katana for assassins,
- Added a new Scope for Assassins,
- Added mantle support to the dog,
- Added a feature to restore lost ranks,
- Added a day-night-cylce based on realtime,
- Added enemy indicators when using AC130 etc,
- Added a horn to the RC-XD (just for a laugh),
- Added gore effects to the explosive crossbow,
- Added a new glitch detection to the antiglitch feature,
- Added a script to enable/disable the dog from certain maps,
- Added a second assassins if the dog is disabled or not supported,
- Added a function to reset challenges (somehow not working online),
- Added a menu to allow players to custimize their game a litte bit,
- Added textes to the unlockables menu to explain what the item will do,
- Added a killstreak for the dog so he's able to poop (just for a laugh),
- Added a script to delete unnecessary "script_/spawns_/trigger_ elements" from map,
- Added multilanguage support to the mod (unfinished due to the lack of translators),
- Added new hardpoints, gainable through the carepackage (Nuke, Sentry Gun, Predator, Juggernaut),
- Added a slot sytem for hardpoints to allow players to carry and use different hardpoints at the same time (like mw3),
- Fixed the self-revive for Vip's,
- Fixed the text positions on the loadscreen,
- Fixed the appearance of duplicated blood pools,
- Fixed the selection system, so it will not get stuck anymore,
- Fixed the tripwire and slightly changed it to make it more realistic,
- Fixed the filmtweak issue for players connecting when a nuke was launched,
- Fixed the script_error which was flooding the console when a player launched a hardpoint,
- Fixed the poison grenade, smoke effect will no longer be played in the air when thrown to high,
- Changed the layout of the admin menu,
- Changed the layout of the hud overlay,
- Changed the grenades to semtex grenades,
- Changed the flypath of the mortar shells,
- Changed the layout of the ghillieselection menu,
- Changed the layout of menu visible when entering the server,
- Removed the rank up notify messages.
 
2.08
- Fixed the 'xp required' bar in the rank & challenges menu after entering a new prestige,
- Fixed the healthincrease for vips, they still have 20hp more, but will die by a knife,
- Fixed the weapon bug caused by weapon changes in gungame while beeing in a hardpoint,
- Fixed the appearing crossbow icon when dying by suicides (like minefields in map),
- Fixed the antiglich system, players in hardpoints will not be counted anymore,
- Fixed the revive of players which arent lying on the same spot they died at,
- Fixed the admin commands, so it can also be used on players in hardpoints,
- Fixed the bug which allows to use 2 position changing hardpoints at once,
- Fixed the helicopter bug which made a player invisible and unkillable,
- Fixed the killstreak for the king (Dvar: scr_hardpoint_king_weapon),
- Fixed the suicide through explosive crossbows after a team switch,
- Fixed the thermal vision on weapon changes caused by the gungame,
- Fixed the bug that players were able tp revive 2 players at once,
- Fixed the bug which allowed 2 helis/ac130 in the map at once,
- Fixed the issue with not gaining grenades at the weaponbox,
- Fixed the stickie arrows attached to players in last stand,
- Fixed the gungame weaponchange when starting to revive,
- Fixed the bug for the not crashing ah6 and helicopter,
- Fixed the partially weapon loss after beeing revived,
- Fixed the weaponloss for the king when he goes down,
- Fixed the flyheight for Helicopters and the AC130,
- Fixed the revive of players after the round ended,
- Fixed the loss of next weaponstage when reviving,
- Fixed the team assignment after beeing AFK,
- Fixed the de-/activation for the visions,
- Fixed the ammo-counter of the minigun,
- Fixed the flyheight for ac130 and ah6,
- Fixed the textures of the RC-XD,
- Fixed the angles for the RC-XD,
- Fixed the damage of the RC-XD,
- Fixed the Killicon for the dog,
- Fixed the wallbang of the ah6,
- Fixed the empty map rotation,
- Fixed the admin bagde,
- Added a killicon for the dog,
- Added serveral language supports,
- Added a shop for players in prestige ranks,
- Added a second sniper class to the assassins,
- Added new buyable stuff to the prestige shop,
- Added a numerical ammocounter (graphic settings),
- Added icons of selected players to the scoreboard,
- Added hiticons when shooting helicopters and rc-xds,
- Added lots of new glitches/elevators to the anti-glitch feature,
- Added the grenadelauncher again (Dvar: scr_mod_grenadelauncher),
- Added a pilot to the helicopters to make shooting it down faster,
- Added an admin-menu for an easier server management while playing,
- Added a timer to the weapon box (Dvar: scr_mod_weaponbox_picktime),
- Added a damage modifier for wallbangs (Dvar: scr_mod_wallbangmodifier),
- Added a script to skip helicopter-hardpoints on maps without helicopter-waypoints,
- Added a dvar to control strength of explosive crossbow (Dvar: scr_mod_expbolt_damage),
- Added a healthbar to show the remaining health of the king (Dvar: scr_ktk_kinghealthbar),
- Added a weapon index mismatch FIX - Found on openwarfaremod.com (Dvar: weap_reverse_load_MAPNAME "1"),
- Added a new spawnsystem for players joining the server after round start (Dvar: scr_mod_parachutespawn),
- Added spawnprotection to the mod (Dvars: scr_mod_spawnprotection, scr_mod_spawnprotectionradius, scr_mod_spawnprotectiontime),
- Changed the firerate of the ah6,
- Changed the icon of the weaponboxes,
- Changed the damage of the intervention,
- Changed the damageradius for the poison,
- Changed the flyeffect of the crossbow arrow,
- Changed the amount of rockets for vips to 1,
- Changed the price for the weaponbox for vips,
- Changed the throwspeed for a throwable knife,
- Changed some soundaliases for better volumes,
- Changed the revive icon, visible through walls now,
- Changed the main menu background and the loadbar on the loadscreen,
- Changed the spawnsystem for guards, they will now respawn close to the king,
- Changed the behavior for the handling of the terminator when he runs out of ammo,
- Changed the ammo system for the king - he will not receive ammo for claymores (etc),
- Changed the kill the king player abilities from a quickmessage menu to a options menu,
- Removed 9 unnecessary fx assets,
- Removed 1 unnecessary weapon asset,
- Removed 5 unnecessary image assets,
- Removed 10 unnecessary xmodel assets.
 
2.07 Informations about the Bug Fixes can be found in Readme_2.07_bugfixes.txt
- Added pain sounds
- Added blood effects
- Added icons to the random weaponbox so it can be found easier (for ppl who don't know the s&d targets)
- Added a script to log admins in rcon when they connect to the server
- Added a script which unlocks the challenges for players which have ranks from older mod versions
- Added the names of the challenges to the localizedstrings, so the name of a gained challenge will be shown ingame
- Added a dvar to control when a player switches team after he got killed by the king
- Fixed the script which detects if the dog is stuck
- Fixed the issues with wrong positions of some huds
- Fixed the buggy challenges
- Fixed the bug of the disappearing ammo counter after dying as terminator
- Fixed the rccar, so it's not getting stuck when a player is too close to an wall/object when starting
- Fixed the appearing server crash when all players leave at once after the round has started
- Fixed the admin command to switch a players team
- Changed the hardpoints, so they will not damage players, when the owner changed teams
- Changed the gungame, so the player will not loose the weapon he got from the weaponbox
- Changed the revive-system (Vip's can now heal themselves when they are downed)
- Changed the text of the weaponbox (it will now show the amount of required points)
- Changed the rank&challenges menu a bit (new stats)
- Changed the amount of targets for the mortar to a single one (due to many complains by players)
- Changed the picksystem for the first assassin, the king and the dog
 
2.06
- Added some more challenges
- Added an attacking sound the dog
- Added an explosion sound to the rccar
- Added prestige icons to the mod
- Added extra XP support (all extra gained xp will also be added to the score now)
- Fixed the damage of the rccar
- Fixed the overflow error which is crashing the server
- Fixed the knife which is crashing the server
- Fixed the bug that a killed terminator will explode when he dies as normal player
- Fixed the bug that a medic has no weapon, when the downed player dies
- Fixed the bug that the terminator looses his minigun when he buys a random weapon for the first time
- Fixed the huds which is showing the players current weapon stage and points
- Changed the loadscreen
 
2.05
- Added custom challenges to the mod
- Added a hud so the player can see his progress during the gungame
- Added a dvar to control the auto-weaponswitch during the gungame
- Added a dvar to enable/disable the healthregen
- Added a script which detects if the dog is stuck
- Added a script so a player using the rccar will not be picked as terminator
- Added new classes for the assassins (each spawn a random class)
- Fixed the thermal vision of the scopes
- Fixed the missing sound and fx for the rccar
- Fixed the bug of the negative amount of xp to level up
- Fixed the parachute
- Removed all gametypes except of KtK from the mapvote
- Removed the knife from all weapons and made it a seperated weapon
- Completely unlocked the stock challenges
- Players will now keep their hardpoints, when they finished the round as a guard
 
2.04
- Added new weapons
- Added an ac130 as final hardpoint
- Added tripwires to the random weaponbox
- Added a function for admins to put players in spectator and bring them back
- Added dvars to add vips through rcon
- Added dvars to ban players through rcon, no need of logging into ftp to edit the ban.txt
- Fixed the gametype called "Hellfire"
- Fixed all hardpoints, yea they are all useable now.
- Reorganized the quickmessage menu
- Reorganized the ingame menu
- Reorganized the iwd files
- Reorganized some weaponfiles
- Removed the spectator due to the possibility of gungame glitching
 
2.03
- Added a new gametype called "Hellfire"
- Added a roundend effect to "Contain the Code"
- Added poisongas grenades
- Added new weapons
- Added killstreaks for the king (3 kills = fast reload, 5 kills = poisongas grenades 7 kills = UMP45)
- Added a variable so the king wont be picked twice in a row
- Added a thermal vision to scopes
- Fixed the dog
- Fixed the parachute landing
- Reorganized the quickmessage menu
 
2.02
- Added RC-Cars to the killstreaks of the Guards
- Rewrote some parts of different scripts
- Made the mod more customizable through dvars
- Replaced the sd bomtargets with random weaponboxes
 
2.01
- Removed the anti-flood script since it was banning random players at mapchanges
- Fixed the bug that some players do spawn without a gun
- Auto-Switch to 3rd person in final killcam when the king got killed by a dog
- The Final Killcam will follow the knife when the king got killed by a throwable one
- Reorganizements in the script files
 
2.0
- Improved the message-system (now an unlimited amount of messages can be added)
- Fixed some admin commands
- Added a vote for the gametype after the mapvote
- Readded the nightvision for players
- Replaced the intervention with an improved one
- Added different ghillies for the assassins (choosable through a new menu)
- Added some new gametypes!
- Added a parachute when leaving the helicopter
- Slightly changed the terminator:
- added a model
- added a helmet
- removed sprint and jump ability
 
1.06
- Added new ingame challenges
- Fixed the bug for earning not reached challenges
- Fixed frozen challenge hud
- Added throwing knifes as 2 killstreak for the assasins
- Added some new killstreaks for the guards
- Added a mapvote at the end of the map
 
1.05
- Added ingame challenges (awards)
- Final Killcam fixed
- Double spawning after switching from guards to assassins removed
 
1.04
- Added commands for the admins!
- Picking Assassin/King/Terminator script got improved
- The bug of spawning without a class is now removed
- Added a killcam which shows how the king got killed
- Change of the Quickmessagemenu
- New line on top of the screen
- Added a waitdelay for the first round
- Change of some graphic settings
- Adjustments for weapons
- The king has now some claymores
 
1.03
- The script for picking the terminator got slightly changed
- Added xp multiplication
- Players will see a message when the explosive crossbow is stuck on them!
- Players gain XP when staying around the king
 
1.02
- Players can be revived only once now! The King is now killable even if a guard is camping next to him!
- The King is marked on the compass (for guards only)
- When the round is over the players will not switch the teams immediately
- The player which has killed the king will not respawn until the round will restart, he will stay at the position from where he has killed the king
- The king can not switch to the assassins any more without ending the round!
- The explosive crossbow is now sticky!
 
1.01
- Players can now be revived when they get into last stand!
- Added a new model for the king
- Added new custom weapons
 Gm3eMuy.pngsub-darkmessiah.GIF
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